SharedGPUMemorySize Property

Summary
Gets the value that indicates the amount of shared GPU memory.
Syntax
C#
C++/CLI
public static int SharedGPUMemorySize { get; } 
public: 
static property int SharedGPUMemorySize { 
   int get(); 
} 

Property Value

Value that indicates the amount of shared GPU memory.

Example
C#
using Leadtools; 
using Leadtools.Codecs; 
using Leadtools.MedicalViewer; 
using Leadtools.Medical3D; 
 
 
public void Medical3DControlExample() 
{ 
   StringBuilder stringBuilder = new StringBuilder(); 
   stringBuilder.AppendLine("Computer Name: " + Medical3DEngine.ComputerName); 
   stringBuilder.AppendLine("DirectX Version: " + Medical3DEngine.DirectXVersion); 
   stringBuilder.AppendLine("Is Valid DirectX Version: " + Medical3DEngine.IsValidDirectXVersion); 
   stringBuilder.AppendLine("Vertex Shader Available: " + Medical3DEngine.VertexShaderAvailable); 
   stringBuilder.AppendLine("Pixel Shader Available: " + Medical3DEngine.PixelShaderAvailable); 
   stringBuilder.AppendLine("Dedicated GPU Memory Size: " + Medical3DEngine.DedicatedGPUMemorySize); 
   stringBuilder.AppendLine("Shared GPU Memory Size: " + Medical3DEngine.SharedGPUMemorySize); 
   stringBuilder.AppendLine("Dedicated GPU Memory Size (x64): " + Medical3DEngine.DedicatedGPUMemorySize64); 
   stringBuilder.AppendLine("Shared GPU Memory Size (x64): " + Medical3DEngine.SharedGPUMemorySize64); 
   stringBuilder.AppendLine("Maximum 2D Texture Dimension: " + Medical3DEngine.Maximum2DTextureDimension); 
   stringBuilder.AppendLine("Maximum 3D Texture Dimension: " + Medical3DEngine.Maximum3DTextureDimension); 
   stringBuilder.AppendLine("Hardware Shader Available: " + Medical3DEngine.HardwareShaderAvailable); 
   stringBuilder.AppendLine("Texturing Available: " + Medical3DEngine.TexturingAvailable); 
   stringBuilder.AppendLine("Texturing Back Buffer Available: " + Medical3DEngine.TexturingBackBufferAvailable); 
   stringBuilder.AppendLine("Blending Available: " + Medical3DEngine.BlendingAvailable); 
   stringBuilder.AppendLine("Z Operation Available: " + Medical3DEngine.ZOperationAvailable); 
   stringBuilder.AppendLine("Hardware Compatible: " + Medical3DEngine.HardwareCompatible); 
 
   Console.WriteLine(stringBuilder.ToString()); 
} 
Requirements

Target Platforms

Help Version 23.0.2024.7.25
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© 1991-2024 LEAD Technologies, Inc. All Rights Reserved.

Leadtools.Medical3D Assembly
Products | Support | Contact Us | Intellectual Property Notices
© 1991-2023 LEAD Technologies, Inc. All Rights Reserved.