Gets or sets the audio input mono setting.
public bool Mono { get; set; }
Public Property Mono As Boolean
true if all channels for this input are combined into a mono signal; false if the input has multi-channel audio.
Represents a value that indicates whether the audio input is mono or multi-channel. For more information, refer to the Microsoft documentation for IAMAudioInputMixer.get_Mono.
using Leadtools;
using Leadtools.Multimedia;
using LeadtoolsMultimediaExamples.Fixtures;
public bool _result = false;
public CaptureCtrlForm _form = new CaptureCtrlForm();
public void AudioInputsExample()
{
string txtInfo = string.Empty;
// reference the capture control
CaptureCtrl capturectrl = _form.CaptureCtrl;
// select an audio device. use your device's name here instead of USB
if (capturectrl.AudioDevices["USB"] == null)
throw new Exception("No USB audio device available");
capturectrl.AudioDevices["USB"].Selected = true;
// get the audio inputs object
AudioInputs audioinputs = capturectrl.AudioInputs;
try
{
// get the master values
txtInfo = string.Format("Enable state {0}\n" +
"Loudness state {1}\n" +
"Mixlevel value {2}\n" +
"Mono state {3}\n" +
"Pan value {4}\n" +
"Bass value {5}\n" +
"Bass range value {6}\n" +
"Treble value {7}\n" +
"Treble range value {8}\n\n" +
"Are these values correct?",
audioinputs.Enable, audioinputs.Loudness, audioinputs.MixLevel.ToString(), audioinputs.Mono,
audioinputs.Pan.ToString(), audioinputs.Bass, audioinputs.BassRange, audioinputs.Treble, audioinputs.TrebleRange);
// display the named audio input properties
_result = (MessageBox.Show(_form, txtInfo, "Test Verify", MessageBoxButtons.YesNo) == DialogResult.Yes);
}
catch (Exception)
{
_result = false;
}
// we'll loop on the state and pump messages for this example.
// but you should not need to if running from a Windows Forms application.
while (capturectrl.State == CaptureState.Running)
Application.DoEvents();
}
Imports Leadtools
Imports Leadtools.Multimedia
Imports LeadtoolsMultimediaExamples.Fixtures
Public _result As Boolean = False
Public _form As CaptureCtrlForm = New CaptureCtrlForm()
Public Sub AudioInputsExample()
Dim txtInfo As String = String.Empty
' reference the capture control
Dim capturectrl As CaptureCtrl = _form.CaptureCtrl
' select an audio device, use your device name here instead of USB
If capturectrl.AudioDevices("USB") Is Nothing Then
Throw New Exception("No USB audio device available")
End If
capturectrl.AudioDevices("USB").Selected = True
' get the audio inputs object
Dim audioinputs As AudioInputs = capturectrl.AudioInputs
Try
' get master values
txtInfo = String.Format("Enable state {0}" _
& Microsoft.VisualBasic.Constants.vbLf _
& "Loudness state {1}" _
& Microsoft.VisualBasic.Constants.vbLf _
& "Mixlevel value {2}" & Microsoft.VisualBasic.Constants.vbLf _
& "Mono state {3}" _
& Microsoft.VisualBasic.Constants.vbLf _
& "Pan value {4}" & Microsoft.VisualBasic.Constants.vbLf _
& "Bass value {5}" & Microsoft.VisualBasic.Constants.vbLf _
& "Bass range value {6}" & Microsoft.VisualBasic.Constants.vbLf _
& "Treble value {7}" & Microsoft.VisualBasic.Constants.vbLf _
& "Treble range value {8}" & Microsoft.VisualBasic.Constants.vbLf _
+ Microsoft.VisualBasic.Constants.vbLf & "Are these values correct?",
audioinputs.Enable,
audioinputs.Loudness,
audioinputs.MixLevel.ToString(),
audioinputs.Mono,
audioinputs.Pan.ToString(),
audioinputs.Bass,
audioinputs.BassRange,
audioinputs.Treble,
audioinputs.TrebleRange)
' display the named audio input properties
_result = (MessageBox.Show(_form, txtInfo, "Test Verify", MessageBoxButtons.YesNo) = DialogResult.Yes)
Catch e1 As Exception
_result = False
End Try
' we'll loop on the state and pump messages for this example.
' but you should not need to if running from a Windows Forms application.
Do While capturectrl.State = CaptureState.Running
Application.DoEvents()
Loop
End Sub
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