The AudioProcessors object contains a collection of registered audio processors.
public class AudioProcessors : Processors
Public Class AudioProcessors
Inherits Processors
Implements System.Collections.Generic.ICollection(Of Processor), System.Collections.Generic.IEnumerable(Of Processor), System.Collections.Generic.IList(Of Processor), System.Collections.IEnumerable, System.IDisposable
public ref class AudioProcessors : public Processors, System.Collections.Generic.ICollection<Processor>, System.Collections.Generic.IEnumerable<Processor>, System.Collections.Generic.IList<Processor>, System.Collections.IEnumerable, System.IDisposable
The PlayCtrl, CaptureCtrl and ConvertCtrl objects use this collection to enumerate and select audio processors. An AudioProcessors object is not externally creatable and is only obtained through the parent object properties: PlayCtrl.AudioProcessors, PlayCtrl.SelectedAudioProcessors, CaptureCtrl.AudioProcessors, CaptureCtrl.SelectedAudioProcessors, CaptureCtrl.PreviewAudioProcessors, ConvertCtrl.AudioProcessors and ConvertCtrl.SelectedAudioProcessors. This collection object is derived from the general Processors object collection base class. The AudioProcessors collection object also provides helper properties which can be used to access a particular audio processor for selection and use. For example, you could add the Chorus audio processor to the play control's selected audio processors by doing the following: playCtrl.SelectedAudioProcessors.Add(playCtrl.AudioProcessors.Chorus); Note: You can also access other registered processors that do not have helper property accessors by simply using the string indexer like: Processor myProc = playCtrl.AudioProcessors["@device:sw:{5FFE757A-509A-477E-A1F1-68812010A6DD}\{my registered processor guid}"]; To register your own processor, see Processors.RegisterExternalProcessor.
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