Enumerated values that determine the behavior of the smoothing process.
[FlagsAttribute()]
public enum SmoothCommandFlags
<FlagsAttribute()>
Public Enum SmoothCommandFlags
typedef NS_OPTIONS(NSUInteger, LTSmoothCommandFlags)
public enum SmoothCommandFlags
[FlagsAttribute()]
public enum class SmoothCommandFlags
Value | Member | Description |
---|---|---|
0x00000000 | None | No flags. |
0x00000002 | SingleRegion | For each bump or nick found by the SmoothCommand, if the Status is set to RemoveStatus.Remove , the removed bump or nick is added to an internal single region. If it is set to RemoveStatus.NoRemove, the bump or nick is not added to the single region. When SmoothCommand returns, either ImageRegion or Region will reference a region that contains all the removed bumps or nicks. If LeadRegion is also set, ImageRegion will be updated with a shallow copy of the image that has a LEAD region that contains all the removed bumps or nicks. If LeadRegion is not set, Region is updated with a LEADTOOLS RasterRegion that contains all the removed bumps or nicks. When the region (either LEAD or Windows) is no longer needed, it must be disposed of (either the region allocated in ImageRegion or Region). |
0x00000004 | LeadRegion | When SmoothCommand returns, ImageRegion is updated with a shallow copy of the affected image that also contains a region with all the removed bumps or nicks. This flag must be used in conjunction with SingleRegion. |
0x00000010 | ImageUnchanged | The affected image (Run method image) is unchanged. |
0x00000100 | FavorLong | Processes long bumps or nicks before short bumps or nicks. If this flag is not passed, short is favored over long. For example: Smooth the following image with Length == 3
Favoring short would remove the two "bumps" giving:
Favoring long would fill in the "gap" giving:
|
You can use a bitwise OR ( ¦ ) to specify one or more flags.
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