For a list of all members of this type, see BumpMapCommand members
Public Properties
Name | Description | |
---|---|---|
Azimuth | Gets or sets a value that represents the azimuth. The azimuth describes the light source's angular position in the horizontal plane. | |
Brightness | Gets or sets the amount to change the resulting image intensity. | |
BumpImage | Gets or sets the RasterImage object that references the image used to create the texture pattern. | |
BumpPoint | Gets or sets the upper-left corner of the Bump rectangle. | |
Depth | Gets or sets a value that represents the apparent depth of the bump three-dimensional effect. | |
DestinationPoint | Gets or sets the upper-left corner of the destination rectangle. | |
Elevation | Gets or sets the elevation value. The elevation describes the light source's angular position in the vertical plane. | |
HasProgress | Determines if the command object has a progress event handler set. (Inherited from RasterCommand) | |
Intensity | Gets or sets the amount to change the resulting image intensity. | |
LookupTable | Table of 256 integers containing lookup values that re-map bump image data. | |
Tile | Gets or sets a Boolean value that indicates whether to use tiling. |
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