Overview and description of Leadtools ImageProcessing SpecialEffects enumerations.
Enumeration | Description | |
---|---|---|
AgingCommandFlags | Flags that indicate the distortion type and the distortion color.This enumeration has a System.FlagsAttribute attribute that allows a bitwise combination of its member values. | |
BendCommandFlags | Flags that indicate how to handle peripherally exposed areas, how to handle centrally exposed areas and the type of bending.This enumeration has a System.FlagsAttribute attribute that allows a bitwise combination of its member values. | |
BricksTextureCommandFlags | Flags that determine the type of brick edge to use, and which mortar style to use. | |
CanvasCommandFlags | Flags that identify how to distribute the canvas image with respect to the image and how to handle resizing. | |
CloudsCommandType | This enumeration contains all the flags that are needed by the CloudsCommand and specifies how to apply the clouds effect to an image. | |
ColoredBallsCommandFlags | Flags that indicate the background color , shade (or gradient) type, ball type and ball color type.This enumeration has a System.FlagsAttribute attribute that allows a bitwise combination of its member values. | |
ColoredPencilExtendedCommandFlags | This enumeration specifies the different types of coloring methods. | |
CylinderCommandType | A value that indicates the cylinder shape. | |
DiceEffectCommandFlags | This enumeration indicates how to apply the Dice effect to an image. | |
DrawStarCommandFlags | Flags that indicate the direction of the rays. | |
FreeHandShearCommandFlags | Flags that indicate how to handle exposed areas, and the direction of the shear wave. | |
FreeHandWaveCommandFlags | Flags that indicate how to handle exposed areas and the type of information contained in WaveLength property or waveLength parameter. | |
FreePlaneBendCommandFlags | Flags that indicate how to handle exposed areas and the plane along which to stretch the pixels.This enumeration has a System.FlagsAttribute attribute that allows a bitwise combination of its member values. | |
FreeRadialBendCommandFlags | Flags that indicate how to handle peripherally exposed areas and areas exposed inside the surface.This enumeration has a System.FlagsAttribute attribute that allows a bitwise combination of its member values. | |
FunctionalLightCommandFlags | Enumeration used to determine which function will be applied to the image, FreeHandLight, Free Light, or Trigonometry Light. | |
GlassEffectCommandFlags | Enumeration that indicates what type of data is in the CellWidth and CellHeight properties or the cellWidth and cellHeight parameters.This enumeration has a System.FlagsAttribute attribute that allows a bitwise combination of its member values. | |
LensFlareCommandType | Enumeration that indicates the lens type | |
LightCommandType | Enumeration that determines the light source type. | |
MosaicTilesCommandFlags | This enumeration contains all flags that are needed by the MosaicTilesCommand. It indicates whether to use arc-shaped or rectangular-shaped tiles, and what type of shadowing to use, if any. | |
NoiseLayoutType | Flags that indicate how to apply the effect, and which layout pattern to use for the noise.This enumeration has a System.FlagsAttribute attribute that allows a bitwise combination of its member values. | |
PerspectiveCommandType | This enumeration will contains all types needed to indicate which background is selected. | |
PixelateCommandFlags | Enumerated values that indicate the values used to fill the cells, the shape of the cells, and what type of data is in the CellWidth and CellHeight properties of PixelateCommand class or the cellWidth and cellHeight parameters of the Constructor of the PixelateCommand class . | |
PlaneCommandFlags | Enumeration that indicates the background color and the planes to be shown. You can use a bit wise OR ( ¦ ) to specify one flag from each group.This enumeration has a System.FlagsAttribute attribute that allows a bitwise combination of its member values. | |
PlasmaCommandFlags | Enumeration that indicates the type of plasma effect, and the color pattern to use. | |
PointillistCommandFlags | Flags that indicate the background color and dots type.This enumeration has a System.FlagsAttribute attribute that allows a bitwise combination of its member values. | |
PolarCommandFlags | This enumeration indicates how to handle exposed areas and the type of conversion. | |
PunchCommandFlags | Enumeration that indicates how to handle exposed areas, both centrally and peripherally. | |
PuzzleEffectCommandFlags | This enumeration indicates how to apply the puzzle effect to an image. | |
RadialWaveCommandFlags | Enumeration that indicates how to handle exposed areas, the type of information in the WaveLength property or waveLength parameter if you are using the appropriate Constructor, and the wave type. | |
RingEffectCommandFlags | This enumeration controls the RingEffectCommand behavior. These values can be OR-ed together, unless otherwise specified | |
RippleCommandType | This enumeration indicates how to handle exposed areas. | |
RomanMosaicCommandFlags | This enumeration contains all flags that are needed by the RomanMosaicCommand. It is indicate the values used to select the shape of the tiles and the type of shadow. | |
ShadowCommandAngle | Enumerated value indicating the direction of the light source producing the shadow. | |
ShadowCommandType | Enumerated values that indicate the type of the shadow. | |
SphereCommandFlags | This enumeration indicates how to handle exposed areas outside the sphere and inside the sphere. | |
TunnelCommandFlags | Flags that indicate the background color and which image dimension extends along the Z-axis.This enumeration has a System.FlagsAttribute attribute that allows a bitwise combination of its member values. | |
VignetteCommandFlags | This enumeration contains all flags that are needed by the VignetteCommand. It includes values used to select the shape of the vignette object and the type of color filling. | |
WaveCommandFlags | Flags that indicate how to handle exposed areas, the type of information in the WaveLength property of the WaveCommand class, or the waveLength parameter of the appropriate WaveCommand Constructor, and the wave type. | |
ZigZagCommandFlags | Flags that indicate how to handle exposed areas, and the wave radiation type.This enumeration has a System.FlagsAttribute attribute that allows a bitwise combination of its member values. | |
ZoomWaveCommandType | Flags that indicate how to handle exposed areas |