#include "ltdic.h"
L_LTDIC_API L_UINT16 L_DicomGetOverlayBitmapList(hDS, uOverlayIndex, hList, uOverlayFrameIndex, uCount, uFlags)
Loads the bitmap list with frames from the "Overlay Data" (60xx, 3000) element.
A DICOM handle.
The index of the overlay for which to get the frames. This index is zero-based.
Handle to the list of bitmaps.
Position of the first frame to load. Use zero-based indexing. For example, if there are 5 bitmaps in a list, the index of the last one is 4.
Number of frames to load into the bitmap list.
Reserved for future use. Pass 0.
Value | Meaning |
---|---|
DICOM_SUCCESS | The function was successful. |
>0 | An error occurred. Refer to Return Codes. |
Before calling this function you must call L_DicomGetOverlayAttributes. The nNumFramesInOverlay member of the OVERLAYATTRIBUTES structure will be filled with the number of frames under an overlay.
As an example, if you wish to load 5 frames starting with the 1st frame in the "Overlay Data", call this function with uOverlayFrameIndex set to 0 and uCount set to 5.
Required DLLs and Libraries
Win32, x64, Linux.
This function will load frames of an overlay into a bitmap list
L_INT DicomGetOverlayBitmapListExample(
HDICOMDS hDicomDS, // handle to Dicom DS
HBITMAPLIST hList, //Bitmap list to be populated
L_TCHAR* pActivationLayer, //Retrieve activation layer if needed
L_UINT uLength) //Length of input buffer
{
L_UINT16 uRet;
OVERLAYATTRIBUTES OverlayAttributes = {0};
L_INT GroupNumber=0;
L_BOOL IsOverlayInDataset = FALSE;
//(1)Sanity Check !
if((hList == NULL )|| (hDicomDS == NULL))
return DICOM_ERROR_NULL_PTR;
// Get activation layer
if(pActivationLayer && uLength)
{
uRet = L_DicomGetOverlayActivationLayer(hDicomDS,0,pActivationLayer,uLength);
if (uRet != DICOM_SUCCESS)
return uRet;
}
uRet = L_DicomGetOverlayAttributes(hDicomDS, 0, &OverlayAttributes, sizeof(OverlayAttributes), &GroupNumber, &IsOverlayInDataset, 0);
if(DICOM_SUCCESS !=uRet)
return uRet;
return L_DicomGetOverlayBitmapList(hDicomDS, 0, hList, 0, OverlayAttributes.nNumFramesInOverlay, 0);
}
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