#include "ltwrappr.h"
virtual L_INT LDialogImage::DoModalAddFrame(hWndOwner)
Displays the Add Frame dialog box, and gets the options for LBitmap::AddFrame.
Handle of the window which owns the dialog.
Value | Meaning |
---|---|
SUCCESS_DLG_CLOSE | The dialog exits successfully after pressing the "Close" button. |
< 1 | An error occurred. Refer to Return Codes. |
LDialogImage::SetAddFrameParams must be called before using this function to set the initial values for the dialog. You can get the updated ADDFRAMEDLGPARAMS with the values entered by the user through the dialog by using LDialogImage::GetAddFrameParams.
The Add Frame dialog.
Required DLLs and Libraries
L_INT ShowAddFrameDlg (HWND hWnd, LBitmap* pBitmap, LPDLGBITMAPLIST pList)
{
L_INT nRet = 0;
LDialogImage DlgImage;
DlgImage.SetBitmap(pBitmap);
nRet = LDialogImage::Initialize(0);
if(nRet != SUCCESS)
return nRet;
ADDFRAMEDLGPARAMS DlgParams ;
memset ( &DlgParams, 0, sizeof ( ADDFRAMEDLGPARAMS ) ) ;
DlgParams.uStructSize = sizeof ( ADDFRAMEDLGPARAMS ) ;
DlgParams.pBitmapList = pList ;
DlgImage.EnableCallBack (FALSE);
DlgImage.EnablePreview(TRUE);
DlgImage.EnableAutoProcess(TRUE);
DlgImage.EnableToolbar(TRUE);
nRet = DlgImage.SetAddFrameParams(&DlgParams) ;
if(nRet != SUCCESS)
return nRet;
nRet = DlgImage.DoModalAddFrame(hWnd);
if(nRet < 1)
return nRet;
// Gets the updated values for the structure
nRet = DlgImage.GetAddFrameParams(&DlgParams, sizeof(DlgParams)) ;
if(nRet != SUCCESS)
return nRet;
nRet = LDialogImage::Free();
if(nRet != SUCCESS)
return nRet;
return SUCCESS;
}
L_INT LDialogImage_DoModalAddFrameExample( HWND hWnd, LBitmap* pBitmap, L_TCHAR* pszTileImage )
{
L_INT nRet;
DLGBITMAPLISTITEM Items [ 1 ] ;
DLGBITMAPLIST bmplist ;
LBitmap FrameBitmap;
Items [ 0 ].pszDescription = NULL ;
Items [ 0 ].pszFileName = pszTileImage ;
nRet = FrameBitmap.Initialize ();
if(nRet != SUCCESS)
return nRet;
nRet = FrameBitmap.LoadResize ( Items [ 0 ].pszFileName,
100,
0,
24,
0,
ORDER_BGR,
NULL,
NULL ) ;
if(nRet != SUCCESS)
return nRet;
Items [ 0 ].pBitmap = FrameBitmap.GetHandle ();
bmplist.uStructSize = sizeof ( DLGBITMAPLIST ) ;
bmplist.pBitmapList = Items ;
bmplist.nCount = 1 ;
nRet = ShowAddFrameDlg ( hWnd, pBitmap, &bmplist ) ;
if(nRet != SUCCESS)
return nRet;
nRet = FrameBitmap.Free ();
if(nRet != SUCCESS)
return nRet;
return SUCCESS;
}