public static bool ZOperationAvailable { get; }
public:
static property bool ZOperationAvailable {
bool get();
}
true if the vertex Z operation is available; otherwise, false.
using Leadtools;
using Leadtools.Codecs;
using Leadtools.MedicalViewer;
using Leadtools.Medical3D;
public void Medical3DControlExample()
{
MainForm1 form = new MainForm1();
form.ShowDialog();
}
// MainForm1 will be the owner of the medical viewer control.
class MainForm1 : Form
{
public MainForm1()
{
string DirectXVersion = Medical3DEngine.DirectXVersion;
bool IsValidDirectXVersion = Medical3DEngine.IsValidDirectXVersion;
bool VertexShaderAvailable = Medical3DEngine.VertexShaderAvailable;
bool PixelShaderAvailable = Medical3DEngine.PixelShaderAvailable;
int DedicatedGPUMemorySize = Medical3DEngine.DedicatedGPUMemorySize;
int SharedGPUMemorySize = Medical3DEngine.SharedGPUMemorySize;
int Maximum2DTextureDimension = Medical3DEngine.Maximum2DTextureDimension;
int Maximum3DTextureDimension = Medical3DEngine.Maximum3DTextureDimension;
bool HardwareShaderAvailable = Medical3DEngine.HardwareShaderAvailable;
bool TexturingAvailable = Medical3DEngine.TexturingAvailable;
bool TexturingBackBufferAvailable = Medical3DEngine.TexturingBackBufferAvailable;
bool BlendingAvailable = Medical3DEngine.BlendingAvailable;
bool ZOperationAvailable = Medical3DEngine.ZOperationAvailable;
bool HardwareCompatible = Medical3DEngine.HardwareCompatible;
}
}
Help Collections
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