public delegate bool CodecsCompressDataCallback(
int width,
int height,
int bitsPerPixel,
RasterByteOrder order,
RasterViewPerspective viewPerspective,
RasterNativeBuffer buffer
)
typedef BOOL (^LTCodecsCompressDataCallback)(NSUInteger width, NSUInteger height, NSUInteger bitsPerPixel, LTRasterByteOrder order, LTRasterViewPerspective viewPerspective, unsigned char *data, NSUInteger dataLength)compress
public boolean OnCodecsCompressDataCallback(int width, int height, int bitsPerPixel, RasterByteOrder order, RasterViewPerspective viewPerspective, RasterNativeBuffer buffer)
public delegate bool CodecsCompressDataCallback(
int width,
int height,
int bitsPerPixel,
RasterByteOrder order,
RasterViewPerspective viewPerspective,
RasterNativeBuffer buffer
)
def CodecsCompressDataCallback(self,width,height,bitsPerPixel,order,viewPerspective,buffer):
# width : Int32, height : Int32, bitsPerPixel : Int32, order : RasterByteOrder, viewPerspective : RasterViewPerspective, buffer : RasterNativeBuffer
width
The image being compressed width in pixels.
height
The image being compressed height in pixels.
bitsPerPixel
The image being compressed bits/pixel value.
order
The image being compressed byte order.
viewPerspective
The image being compressed view perspective value.
buffer
A pointer to the memory buffer containing compressed data.
true to continue compressing the data, false to abort.
The CodecsCompressDataCallback delegate is passed to RasterCodecs.StartCompress and will get called when compressed data is available.
using Leadtools;
using Leadtools.Codecs;
using Leadtools.ImageProcessing;
using Leadtools.ImageProcessing.Color;
using Leadtools.Svg;
public void CompressExample()
{
RasterCodecs codecs = new RasterCodecs();
string srcFileName = Path.Combine(LEAD_VARS.ImagesDir, "Image1.cmp");
string destFileName = Path.Combine(LEAD_VARS.ImagesDir, "Image1_CompressData.cmp");
// Load the image to at 24-bits per pixel
RasterImage image = codecs.Load(srcFileName, 24, CodecsLoadByteOrder.Bgr, 1, 1);
if (image.ViewPerspective != RasterViewPerspective.TopLeft)
image.ChangeViewPerspective(RasterViewPerspective.TopLeft);
// Create the output file
_compressStream = File.Create(destFileName);
// Calculate the bytes per line in the input buffer, without padding
int lineBytes = image.Width * 3;
// Allocate a buffer for the incoming uncompressed data. Note that we
// are compressing 16 lines at a time. You should always use multiples of 16
byte[] inBuffer = new byte[16 * lineBytes];
// Allocate an output buffer. This is where the compressed data will
// go. Note that this allocates 1024-byte packets.
byte[] outBuffer = new byte[1024];
// Lock down the image
image.Access();
// Initialize the compression engine
codecs.Options.Jpeg.Save.CmpQualityFactorPredefined = CodecsCmpQualityFactorPredefined.QualityAndSize;
codecs.StartCompress(
image.Width,
image.Height,
image.BitsPerPixel,
image.Order,
image.ViewPerspective,
16 * lineBytes,
outBuffer,
0,
outBuffer.Length,
CodecsCompression.Cmp,
CodecsCompressDataCallback);
// Compress the data
int i = 0;
while (i < image.Height) // i is incremented at the end
{
// Compression of the 16-line chunk starts here
int j = 0;
int inBufferIndex = 0;
while ((i + j) < image.Height && j < 16)
{
// Get one line at time
image.GetRow(i + j, inBuffer, inBufferIndex, lineBytes);
// Move to next line
inBufferIndex += lineBytes;
j++;
}
// This is the main function that will do the actual Compression
codecs.Compress(inBuffer, 0);
i += 16;
}
// Reset the compression engine
codecs.StopCompress();
// Release the image and close the file
image.Release();
_compressStream.Close();
// Clean up
codecs.Dispose();
}
FileStream _compressStream;
byte[] _compressBuffer;
bool CodecsCompressDataCallback(int width, int height, int bitsPerPixel, RasterByteOrder order, RasterViewPerspective viewPerspective, RasterNativeBuffer buffer)
{
// Write data to the file
if (_compressBuffer == null || _compressBuffer.Length < buffer.Length)
_compressBuffer = new byte[(int)buffer.Length];
Marshal.Copy(buffer.Data, _compressBuffer, 0, (int)buffer.Length);
_compressStream.Write(_compressBuffer, 0, (int)buffer.Length);
return true;
}
static class LEAD_VARS
{
public const string ImagesDir = @"C:\LEADTOOLS23\Resources\Images";
}
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