public string Name { get; }
@property (nonatomic, copy, readonly, nullable) NSString *name;
public:
property String^ Name {
String^ get();
}
Name # get (CodecsPsdChannelInfo)
A String which contains the name for the channel. The default value is null.
The channel name will be stored in the file.
For more information, refer to the FILE FORMATS SPECIFICATION from Adobe.
using Leadtools;
using Leadtools.Codecs;
using Leadtools.ImageProcessing;
using Leadtools.ImageProcessing.Color;
using Leadtools.Svg;
public void LoadPsdChannels()
{
RasterCodecs codecs = new RasterCodecs();
string srcFileName = Path.Combine(LEAD_VARS.ImagesDir, "Image1.psd");
CodecsImageInfo imageInfo = codecs.GetInformation(srcFileName, false);
for (int iCount = 0; iCount < imageInfo.Psd.Channels; iCount++)
{
CodecsPsdChannelInfo ChannelInfo = new CodecsPsdChannelInfo();
RasterImage ChannelImage = codecs.LoadPsdChannel(srcFileName, 0, CodecsLoadByteOrder.Rgb, iCount, ChannelInfo);
Debug.WriteLine("Channel type: {0}, Channel name: {1}, ChannelImage Pixel Color (0,0): {2}", ChannelInfo.ChannelType, ChannelInfo.Name, ChannelImage.GetPixelColor(0, 0));
string destFileName = Path.Combine(LEAD_VARS.ImagesDir, "Channel_");
destFileName = destFileName + iCount + ".Bmp";
codecs.Save(ChannelImage, destFileName, RasterImageFormat.Bmp, ChannelImage.BitsPerPixel);
ChannelImage.Dispose();
}
// Clean up
codecs.Dispose();
}
static class LEAD_VARS
{
public const string ImagesDir = @"C:\LEADTOOLS23\Resources\Images";
}
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