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Leadtools.Windows.Media.Effects.SpecialEffects Namespace
See Also  Inheritance Hierarchy

Classes

ClassDescription
AgingCommandBitmapEffect Adds effects that simulate random color changes, scratches, dust and pits, making an image look like it was made from an old film. This command is available in the Raster Pro and above toolkits.
BendCommandBitmapEffect Warps the active image along a curved plane, centered on the pivot point. This command is available in the Raster Pro and above toolkits.
BricksTextureCommandBitmapEffect Creates a brick texture that makes the image look like it has been drawn on a brick wall. This command is available in the Raster Pro and above toolkits.
CloudsCommandBitmapEffect Applies cloud effects to a bitmap. This method is available in the Raster Pro and above toolkits.
ColoredBallsCommandBitmapEffect Throws colored balls over the image. The resulting color of the ball is a combination of ball color and the color of the pixel where it has fallen with certain opacity. Various parameters control the color and appearance of the balls. This method is available in the Document/Medical toolkits.
ColoredPencilCommandBitmapEffect Applies an effect to an image that makes it look like it has been drawn with colored pencils. This method is available in the Raster Pro and above toolkits.
CylinderCommandBitmapEffect Warps the image around a cylinder. This command is available in the Raster Pro and above toolkits.
DiceEffectCommandBitmapEffect Splits the image into square or rectangular blocks. If the blocks are square, the command rotates each block by 0, 90, 180, or 270 degrees. If the blocks are rectangular, the command flips the blocks around the X-axis or Y-axis. This command is available in the Raster Pro and above toolkits.
DiffuseGlowCommandBitmapEffect Adds a colored glow to an image's light or dark areas, making these areas shine with a neon glow. This method is available in the Raster Pro and above toolkits
DrawStarCommandBitmapEffect Draws a star on the image. This command is available in the Raster Pro and above toolkits.
DryCommandBitmapEffect Simulates painting an image with the watercolor dry brush technique. This command is available in the Raster Pro and above toolkits.
FragmentCommandBitmapEffect Averages an image with its shifted copies. This method is available in the Raster Pro and above toolkits. This method creates four copies of an image. Each copy is shifted by the offset amount into one of the four directions: top, left, bottom and right. Then the image is averaged with its shifted copies.
FreeHandShearCommandBitmapEffect Shears the image by the wave drawn using the amplitudes array. This command is available in the Raster Pro and above toolkits.
FreeHandWaveCommandBitmapEffect Distorts the image by the wave specified in the amplitudes array and the rotation angle. This command is available in the Raster Pro and above toolkits.
FreePlaneBendCommandBitmapEffect Wraps the image onto a 3D plane shaped by Curve. This command is available in the Raster Pro and above toolkits.
FreeRadialBendCommandBitmapEffect Wraps the image along its radius on a 3D surface shaped by Curve. This command is available in the Raster Pro and above toolkits.
FunctionalLightCommandBitmapEffect Adds light to the image according to a function-based distribution. This light will be generated by one of the following methods: linear, quadratic, sine, cosine, or using freehand points. This method is available in the Raster Pro and above toolkits.
GlassEffectCommandBitmapEffect Divides the image into rectangular cells and makes it look as if it is being viewed through glass blocks. This command is available in the Document/Medical and above toolkits.
GlowCommandBitmapEffect Makes the colored edges shine with a neon glow. This command is available in the Raster Proo and above toolkits.
ImpressionistCommandBitmapEffect Makes the image look like it was painted by an impressionist painter. This command is available in the Raster Pro and above toolkits.
LensFlareCommandBitmapEffect Simulates the secondary reflections caused when bright lights are facing the camera lens. The lens flare is refracted into a series of lightened circles that surround the flare. This method is available in the Raster Pro and above toolkits.
MosaicTilesCommandBitmapEffect Creates a mosaic effect on an image by dividing an image into rectangular or arc-shaped cells with irregular boundaries and modifying the color of each cell. This method is available in the Raster Pro and above toolkits.
OceanCommandBitmapEffect Reflects the image on an ocean surface. This command is available in the Raster Proo and above toolkits.
PerlinCommandBitmapEffect Uses a pseudo-random number generator in order to create a Perlin noise, and then procedurally transforms that noise into a texture. This command is available in the Raster Pro and above toolkits.
PerspectiveCommandBitmapEffect Gives the image a 3-D depth, as if it exists on a flat plane skewed into different shapes. This command is available in the Raster Pro and above toolkits.
PixelateCommandBitmapEffect Divides the image into rectangular or circular cells and then recreates the image by filling those cells with the minimum, maximum, or average pixel value, depending upon the effect that was selected. This command is available in the Raster Pro and above toolkits.
PlaneBendCommandBitmapEffect Places the image on parallel planes along the Z-axis, and bends the planes toward the center point. This command is available in the Raster Pro and above toolkits.
PlaneCommandBitmapEffect Places the image on parallel planes along the Z-axis. This command is available in the Raster Pro and above toolkits.
PlasmaCommandBitmapEffect Applies color patterns that blend into each other like plasma. This command is available in the Raster Pro and above toolkits.
PointillistCommandBitmapEffect Converts image colors into randomly placed dots to create a pointillist painting. This command is available in the Raster Pro and above toolkits.
PolarCommandBitmapEffect Converts the image from rectangular to polar coordinates and vice versa. This command is available in the Raster Pro and above toolkits.
PunchCommandBitmapEffect Warps the image by pinching it toward the center or expanding the image away from its center. This command is available in the Raster Pro and above toolkits.
PuzzleEffectCommandBitmapEffect Splits the image into square blocks and randomizes these blocks inside the image. This command is available in the Raster Pro and above toolkits.
RadialBlurCommandBitmapEffect Blurs the image by rotating the pixels around the center point. This command is available in the Raster Pro and above toolkits.
RadialWaveCommandBitmapEffect Distorts the image using a wave radiating from the center. This command is available in the Raster Pro and above toolkits.
RevEffectCommandBitmapEffect Adds a pseudo-3D wave effect to the image by drawing lines across the image, basing the line's height at each point on its brightness at that point. This command is available in the Raster Pro and above toolkits.
RingEffectCommandBitmapEffect Divides the image into the specified number of rings. Each ring is rotated according to a rotation angle. The rotation angle for each ring will be chosen randomly by the command or can be passed to the command. This command is available in the Raster Pro and above toolkits.
RippleCommandBitmapEffect Warps the image in concentric rings. This command is available in the Raster Pro and above toolkits.
RomanMosaicCommandBitmapEffect Segments the image into rectangular or rounded rectangular tiles and fills them with a color chosen randomly from the colors of the tile's pixels. This method is available in the Raster Pro and above toolkits.
ShadowCommandBitmapEffect Adds shadows to the image. This command is available in the Raster Pro and above toolkits.
SphereCommandBitmapEffect Warps the image around a 3D spherical shape. This command is available in the Raster Pro and above toolkits.
SwirlCommandBitmapEffect Spins the image according to the rotation angle to produce a swirl pattern. This command is available in the Raster Pro and above toolkits.
TunnelCommandBitmapEffect Places the image inside a tunnel along the Z-axis. This command is available in the Raster Pro and above toolkits.
VignnetCommandBitmapEffect Draws a specified shape and feathers it to the image. This method is available in the Raster Pro and above toolkits.
WaveCommandBitmapEffect Distorts the image with two perpendicular waves at the specified angle and with the specified wave type. This command is available in the Raster Pro and above toolkits.
WindCommandBitmapEffect Creates thin lines, directed along the specified angle, on the affected image. This method is available in the Raster Pro and above toolkits.
ZigZagCommandBitmapEffect Radially distorts the image by creating waves that twist the image around a specified center. This command is available in the Raster Pro and above toolkits.
ZoomBlurCommandBitmapEffect Blurs the image along radial lines starting from a specific center point. This command is available in the Raster Pro and above toolkits.
ZoomWaveCommandBitmapEffect Distorts the image with a wave zoomed from the specified center. This command is available in the Raster Pro and above toolkits.

Enumerations

EnumerationDescription
AgingCommandBitmapEffectsFlags Flags that indicate the distortion type and the distortion color.
AgingCommandBitmapEffectsFlagsHelper  
BendCommandBitmapEffectsFlags Flags that indicate how to handle peripherally exposed areas, how to handle centrally exposed areas and the type of bending.
BendCommandBitmapEffectsFlagsHelper  
BricksTextureCommandBitmapEffectsFlags Flags that determine the type of brick edge to use, and which mortar style to use.
BricksTextureCommandBitmapEffectsFlagsHelper  
CloudsCommandBitmapEffectsType Specifies how to apply the effect to the image.
CloudsCommandBitmapEffectsTypeHelper  
ColoredBallsCommandBitmapEffectsFlags Flags that indicate the background color, shade (or gradient) type, ball type and ball color type.
ColoredBallsCommandBitmapEffectsFlagsHelper  
CylinderCommandBitmapEffectsType A value that indicates the cylinder shape.
CylinderCommandBitmapEffectsTypeHelper  
DiceEffectCommandBitmapEffectsFlags This enumeration indicates how to apply the Dice effect to an image.
DiceEffectCommandBitmapEffectsFlagsHelper  
DrawStarCommandBitmapEffectsFlags Flags that indicate the direction of the rays.
DrawStarCommandBitmapEffectsFlagsHelper  
FreeHandShearCommandBitmapEffectsFlags Flags that indicate how to handle exposed areas, and the direction of the shear wave.
FreeHandShearCommandBitmapEffectsFlagsHelper  
FreeHandWaveCommandBitmapEffectsFlags Flags that indicate how to handle exposed areas and the type of information contained in the WaveLength property or waveLength parameter.
FreeHandWaveCommandBitmapEffectsFlagsHelper  
FreePlaneBendCommandBitmapEffectsFlags Flags that indicate how to handle exposed areas and the plane along which to stretch the pixels.
FreePlaneBendCommandBitmapEffectsFlagsHelper  
FreeRadialBendCommandBitmapEffectsFlags Flags that indicate how to handle peripherally exposed areas and areas exposed inside the surface.
FreeRadialBendCommandBitmapEffectsFlagsHelper  
FunctionalLightCommandBitmapEffectsFlags Enumeration used to determine which function will be applied to the image, FreeHandLight, Free Light, or Trigonometry Light.
FunctionalLightCommandBitmapEffectsFlagsHelper  
GlassEffectCommandBitmapEffectsFlags Enumeration that indicates what type of data is in the CellWidth and CellHeight properties or the cellWidth and cellHeight parameters.
GlassEffectCommandBitmapEffectsFlagsHelper  
LensFlareCommandBitmapEffectsType Enumeration that indicates the lens type
LensFlareCommandBitmapEffectsTypeHelper  
MosaicTilesCommandBitmapEffectsFlags This enumeration contains all flags that are needed by the MosaicTilesCommandBitmapEffect. It indicates whether to use arc-shaped or rectangular-shaped tiles, and what type of shadowing to use, if any.
MosaicTilesCommandBitmapEffectsFlagsHelper  
NoiseLayoutType Flags that indicate how to apply the effect, and which layout pattern to use for the noise.
NoiseLayoutTypeHelper  
PerspectiveCommandBitmapEffectsType This enumaration will contains all types needed to indicate which background is selected.
PerspectiveCommandBitmapEffectsTypeHelper  
PixelateCommandBitmapEffectsFlags Enumerated values that indicate the values used to fill the cells, the shape of the cells, and what type of data is in the CellWidth and CellHeight properties of PixelateCommandBitmapEffect class.
PixelateCommandBitmapEffectsFlagsHelper  
PlaneCommandBitmapEffectsFlags Enumeration that indicates the background color and the planes to be shown. You can use a bit wise OR (|) to specify one flag from each group.
PlaneCommandBitmapEffectsFlagsHelper  
PlasmaCommandBitmapEffectsFlags Enumeration that indicates the type of plasma effect, and the color pattern to use.
PlasmaCommandBitmapEffectsFlagsHelper  
PointillistCommandBitmapEffectsFlags Flags that indicate the background color and dots type.
PointillistCommandBitmapEffectsFlagsHelper  
PolarCommandBitmapEffectsFlags This enumeration indicates how to handle exposed areas and the type of conversion.
PolarCommandBitmapEffectsFlagsHelper  
PunchCommandBitmapEffectsFlags Enumeration that indicates how to handle exposed areas, both centrally and peripherally.
PunchCommandBitmapEffectsFlagsHelper  
PuzzleEffectCommandBitmapEffectsFlags This enumeration indicates how to apply the puzzle effect to an image.
PuzzleEffectCommandBitmapEffectsFlagsHelper  
RadialWaveCommandBitmapEffectsFlags Enumeration that indicates how to handle exposed areas, the type of information in the WaveLength property, and the wave type.
RadialWaveCommandBitmapEffectsFlagsHelper  
RingEffectCommandBitmapEffectsFlags This enumeration controls the RingEffectCommand behavior. These values can be OR-ed together, unless otherwise specified
RingEffectCommandBitmapEffectsFlagsHelper  
RippleCommandBitmapEffectsType This enumeration indicates how to handle exposed areas.
RippleCommandBitmapEffectsTypeHelper  
RomanMosaicCommandBitmapEffectsFlags This enumeration contains all flags that are needed by the RomanMosaicCommandBitmapEffect. It is indicate the values used to select the shape of the tiles and the type of shadow.
RomanMosaicCommandBitmapEffectsFlagsHelper  
ShadowCommandBitmapEffectsAngle Enumerated value indicating the direction of the light source producing the shadow.
ShadowCommandBitmapEffectsAngleHelper  
ShadowCommandBitmapEffectsType Enumerated values that indicate the type of the shadow, grayscale or colored.
ShadowCommandBitmapEffectsTypeHelper  
SphereCommandBitmapEffectsFlags This enumeration indicates how to handle exposed areas outside the sphere and inside the sphere.
SphereCommandBitmapEffectsFlagsHelper  
TunnelCommandBitmapEffectsFlags Flags that indicate the background color and which image dimension extends along the Z-axis.
TunnelCommandBitmapEffectsFlagsHelper  
VignnetCommandBitmapEffectsFlags This enumeration contains all flags that are needed by the VignnetCommand. It is indicate the values used to select the shape of the vignette object and the type of color filling.
VignnetCommandBitmapEffectsFlagsHelper  
WaveCommandBitmapEffectsFlags Flags that indicate how to handle exposed areas, the type of information in the WaveLength property of the WaveCommandBitmapEffect class, and the wave type.
WaveCommandBitmapEffectsFlagsHelper  
ZigZagCommandBitmapEffectsFlags Flags that indicate how to handle exposed areas, and the wave radiation type.
ZigZagCommandBitmapEffectsFlagsHelper  
ZoomWaveCommandBitmapEffectsBitmapEffectsType Flags that indicate how to handle exposed areas
ZoomWaveCommandBitmapEffectsBitmapEffectsTypeHelper  

See Also