Gets or sets a value that indicates whether to avoid corrupted blocks when reading barcodes.
[DescriptionAttribute("Use logic to move around a corrupted area inside a barcode. The engine will attempt to move to a readable area within the barcode to avoid an area that can not be read. This has the potential to noticeably reduce the speed of the engine and therefore, it is not recommended for normal use")]
[DisplayNameAttribute("Avoid corrupted blocks")]
[CategoryAttribute(" Error Checking and Correction")]
[DefaultValueAttribute()]
public bool AvoidCorruptedBlocks {get; set;}
<DescriptionAttribute("Use logic to move around a corrupted area inside a barcode. The engine will attempt to move to a readable area within the barcode to avoid an area that can not be read. This has the potential to noticeably reduce the speed of the engine and therefore, it is not recommended for normal use")>
<DisplayNameAttribute("Avoid corrupted blocks")>
<CategoryAttribute(" Error Checking and Correction")>
<DefaultValueAttribute()>
Public Property AvoidCorruptedBlocks As Boolean
[DescriptionAttribute("Use logic to move around a corrupted area inside a barcode. The engine will attempt to move to a readable area within the barcode to avoid an area that can not be read. This has the potential to noticeably reduce the speed of the engine and therefore, it is not recommended for normal use")]
[DisplayNameAttribute("Avoid corrupted blocks")]
[CategoryAttribute(" Error Checking and Correction")]
[DefaultValueAttribute()]
public bool AvoidCorruptedBlocks {get; set;}
@property (nonatomic, assign) BOOL avoidCorruptedBlocks
public boolean getAvoidCorruptedBlocks()
public void setAvoidCorruptedBlocks(boolean value)
DescriptionAttribute("Use logic to move around a corrupted area inside a barcode. The engine will attempt to move to a readable area within the barcode to avoid an area that can not be read. This has the potential to noticeably reduce the speed of the engine and therefore, it is not recommended for normal use")
DisplayNameAttribute("Avoid corrupted blocks")
CategoryAttribute(" Error Checking and Correction")
DefaultValueAttribute()
get_AvoidCorruptedBlocks();
set_AvoidCorruptedBlocks(value);
Object.defineProperty('AvoidCorruptedBlocks');
[DescriptionAttribute("Use logic to move around a corrupted area inside a barcode. The engine will attempt to move to a readable area within the barcode to avoid an area that can not be read. This has the potential to noticeably reduce the speed of the engine and therefore, it is not recommended for normal use")]
[DisplayNameAttribute("Avoid corrupted blocks")]
[CategoryAttribute(" Error Checking and Correction")]
[DefaultValueAttribute()]
public:
property bool AvoidCorruptedBlocks {
bool get();
void set ( bool );
}
true to avoid corrupted blocks when reading barcodes. Otherwise, false. The default value is false.
When the value of AvoidCorruptedBlocks is set to true, then the engine will use logic to move around a corrupted area inside a barcode. The reader will attempt to move to a readable area within the barcode to avoid an area that can not be read. This has the potential to noticeably reduce the speed of the engine and therefore, it is not recommended for normal use.
For an example, refer to OneDBarcodeReadOptions.
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