Gets or sets a value indicating the global loop count for animated images.
public int AnimationGlobalLoop {get; set;}
Public Property AnimationGlobalLoop As Integer
public int AnimationGlobalLoop {get; set;}
@property (nonatomic, assign) NSInteger animationGlobalLoop
public int getAnimationGlobalLoop()
public void setAnimationGlobalLoop(int value)
get_AnimationGlobalLoop();
set_AnimationGlobalLoop(value);
Object.defineProperty('AnimationGlobalLoop');
An integer value that indicates the global loop count for animated images. The following are valid values:
Value | Meaning |
---|---|
-1 | No looping. This is the default value and it means this image is not animated. This is the case with multi-page TIF files, for example. |
0 | Continuous looping. The animation should repeat itself indefinitely. |
< 0 | N looping. The animation should repeat itself N times. |
An image is considered to have animation if the value of AnimationGlobalLoop is not -1 and the image has more than one frame (PageCount is greater than 1).
When the value of this property is changed, the Changed event will fire with RasterImageChangedFlags set to RasterImageChangedFlags.AnimationProperties.
For more information, refer to Implementing Animation.
This example will create an animated GIF file that shows the frame number moving into the four corners
using Leadtools;
using Leadtools.Codecs;
using Leadtools.ImageProcessing;
using Leadtools.Drawing;
using LeadtoolsExamples.Common;
// WIN32 API
const int LOGPIXELSY = 90;
[DllImport("gdi32")]
extern static int GetDeviceCaps(IntPtr hdc, int nIndex);
[DllImport("kernel32")]
extern static int MulDiv(int nNumber, int nNumerator, int nDenominator);
public void AnimatedGIFExample()
{
// The GIF file will contain 4 frames
const int frameCount = 4;
// Each frame is 128 by 128 pixels (the GIF file will have double that size)
const int frameWidth = 128;
const int frameHeight = 128;
// Background colors
RasterColor[] backColor =
{
new RasterColor(0xFF, 0x00, 0x00),
new RasterColor(0x00, 0xFF, 0x00),
new RasterColor(0x00, 0x00, 0xFF),
new RasterColor(0xFF, 0xFF, 0x00)
};
// Foreground colors
RasterColor[] foreColor =
{
new RasterColor(0xFF, 0xFF, 0x00),
new RasterColor(0xFF, 0x00, 0x00),
new RasterColor(0x00, 0xFF, 0x00),
new RasterColor(0xFF, 0x00, 0x00)
};
// Delay in milliseconds
int[] delay =
{
1000,
1000,
1000,
1000
};
// Left and top, we want the frames to move to each corner
LeadPoint[] offset =
{
new LeadPoint(0, 0),
new LeadPoint(frameWidth, 0),
new LeadPoint(frameWidth, frameHeight),
new LeadPoint(0, frameHeight),
};
RasterImageAnimationDisposalMethod[] disposalMethod =
{
RasterImageAnimationDisposalMethod.RestoreBackground,
RasterImageAnimationDisposalMethod.RestoreBackground,
RasterImageAnimationDisposalMethod.RestoreBackground,
RasterImageAnimationDisposalMethod.RestoreBackground
};
RasterColor backgroundColor = RasterColor.FromKnownColor(RasterKnownColor.Yellow);
RasterImage image = null;
Font font = null;
StringFormat stringFormat = null;
// Create the frames
for (int frame = 0; frame < frameCount; frame++)
{
RasterImage frameImage = new RasterImage(
RasterMemoryFlags.Conventional,
frameWidth,
frameHeight,
24,
RasterByteOrder.Bgr,
RasterViewPerspective.BottomLeft,
null,
IntPtr.Zero,
0);
// Set the frame properties
frameImage.AnimationDelay = delay[frame];
frameImage.AnimationOffset = offset[frame];
frameImage.AnimationDisposalMethod = disposalMethod[frame];
// Background is white
frameImage.AnimationBackground = backgroundColor;
// Draw the number of the frame on its surface
IntPtr hdc = RasterImagePainter.CreateLeadDC(frameImage);
Graphics g = Graphics.FromHdc(hdc);
Rectangle rc = new Rectangle(0, 0, frameWidth, frameHeight);
Brush brush = new SolidBrush(RasterColorConverter.ToColor(backColor[frame]));
g.FillRectangle(brush, rc);
brush.Dispose();
if (font == null)
{
int fontHeight = MulDiv(72, GetDeviceCaps(hdc, LOGPIXELSY), 72);
font = new Font("Consolas", fontHeight);
stringFormat = new StringFormat();
stringFormat.Alignment = StringAlignment.Center;
stringFormat.LineAlignment = StringAlignment.Center;
}
string str = string.Format("{0}", frame + 1);
brush = new SolidBrush(RasterColorConverter.ToColor(foreColor[frame]));
g.DrawString(str, font, brush, rc, stringFormat);
brush.Dispose();
g.Dispose();
RasterImagePainter.DeleteLeadDC(hdc);
if (image == null)
image = frameImage;
else
image.AddPage(frameImage);
}
font.Dispose();
stringFormat.Dispose();
// Setup the global image properties
image.AnimationGlobalSize = new LeadSize(frameWidth * 2, frameHeight * 2);
image.AnimationGlobalLoop = 0;
image.AnimationGlobalBackground = backgroundColor;
// Convert this image to 8 bits/pixel
ColorResolutionCommand cmd = new ColorResolutionCommand(
ColorResolutionCommandMode.AllPages,
8,
RasterByteOrder.Rgb,
RasterDitheringMethod.None,
ColorResolutionCommandPaletteFlags.Optimized,
null);
cmd.Run(image);
RasterCodecs codecs = new RasterCodecs();
// Setup the GIF save options
RasterColor[] animationPalette = image.GetPalette();
codecs.Options.Gif.Save.SetAnimationPalette(animationPalette);
codecs.Options.Gif.Save.UseAnimationPalette = true;
// The GIF Animation width & height, loop and background are
// pulled automatically from the image
// Save the file
string fileName = Path.Combine(ImagesPath.Path, "AnimatedGifFile.gif");
codecs.Save(image, fileName, RasterImageFormat.Gif, 8, 1, image.PageCount, 1, CodecsSavePageMode.Overwrite);
image.Dispose();
codecs.Dispose();
}
Imports Leadtools
Imports Leadtools.Codecs
Imports Leadtools.ImageProcessing
Imports Leadtools.Drawing
' WIN32 API
Const LOGPIXELSY As Integer = 90
<DllImport("gdi32")>
Shared Function GetDeviceCaps(ByVal hdc As IntPtr, ByVal nIndex As Integer) As Integer
End Function
<DllImport("kernel32")>
Shared Function MulDiv(ByVal nNumber As Integer, ByVal nNumerator As Integer, ByVal nDenominator As Integer) As Integer
End Function
Sub AnimatedGIFExample()
' The GIF file will contain 4 frames
Const frameCount As Integer = 4
' Each frame is 128 by 128 pixels (the GIF file will have double that size)
Const frameWidth As Integer = 128
Const frameHeight As Integer = 128
' Background colors
Dim backColor() As RasterColor =
{
New RasterColor(&HFF, &H0, &H0),
New RasterColor(&H0, &HFF, &H0),
New RasterColor(&H0, &H0, &HFF),
New RasterColor(&HFF, &HFF, &H0)
}
' Foreground colors
Dim foreColor() As RasterColor =
{
New RasterColor(&HFF, &HFF, &H0),
New RasterColor(&HFF, &H0, &H0),
New RasterColor(&H0, &HFF, &H0),
New RasterColor(&HFF, &H0, &H0)
}
' Delay in milliseconds
Dim delay() As Integer =
{
1000,
1000,
1000,
1000
}
' Left and top, we want the frames to move to each corner
Dim offset() As LeadPoint =
{
New LeadPoint(0, 0),
New LeadPoint(frameWidth, 0),
New LeadPoint(frameWidth, frameHeight),
New LeadPoint(0, frameHeight)
}
Dim disposalMethod() As RasterImageAnimationDisposalMethod =
{
RasterImageAnimationDisposalMethod.RestoreBackground,
RasterImageAnimationDisposalMethod.RestoreBackground,
RasterImageAnimationDisposalMethod.RestoreBackground,
RasterImageAnimationDisposalMethod.RestoreBackground
}
Dim backgroundColor As RasterColor = RasterColor.FromKnownColor(RasterKnownColor.Yellow)
Dim image As RasterImage = Nothing
Dim myFont As Font = Nothing
Dim myStringFormat As StringFormat = Nothing
' Create the frames
For frame As Integer = 0 To frameCount - 1
Dim frameImage As New RasterImage(
RasterMemoryFlags.Conventional,
frameWidth,
frameHeight,
24,
RasterByteOrder.Bgr,
RasterViewPerspective.BottomLeft,
Nothing,
IntPtr.Zero,
0)
' Set the frame properties
frameImage.AnimationDelay = delay(frame)
frameImage.AnimationOffset = offset(frame)
frameImage.AnimationDisposalMethod = disposalMethod(frame)
' Background is white
frameImage.AnimationBackground = backgroundColor
' Draw the number of the frame on its surface
Dim hdc As IntPtr = RasterImagePainter.CreateLeadDC(frameImage)
Dim g As Graphics = Graphics.FromHdc(hdc)
Dim rc As New Rectangle(0, 0, frameWidth, frameHeight)
Dim brush As New SolidBrush(RasterColorConverter.ToColor(backColor(frame)))
g.FillRectangle(brush, rc)
brush.Dispose()
If (myFont Is Nothing) Then
Dim fontHeight As Integer = MulDiv(72, GetDeviceCaps(hdc, LOGPIXELSY), 72)
myFont = New Font("Consolas", fontHeight)
myStringFormat = New StringFormat()
myStringFormat.Alignment = StringAlignment.Center
myStringFormat.LineAlignment = StringAlignment.Center
End If
Dim str As String = String.Format("{0}", frame + 1)
brush = New SolidBrush(RasterColorConverter.ToColor(foreColor(frame)))
g.DrawString(str, myFont, brush, rc, myStringFormat)
brush.Dispose()
g.Dispose()
RasterImagePainter.DeleteLeadDC(hdc)
If (image Is Nothing) Then
image = frameImage
Else
image.AddPage(frameImage)
End If
Next
myFont.Dispose()
myStringFormat.Dispose()
' Setup the global image properties
image.AnimationGlobalSize = New LeadSize(frameWidth * 2, frameHeight * 2)
image.AnimationGlobalLoop = 0
image.AnimationGlobalBackground = backgroundColor
' Convert this image to 8 bits/pixel
Dim cmd As New ColorResolutionCommand(
ColorResolutionCommandMode.AllPages,
8,
RasterByteOrder.Rgb,
RasterDitheringMethod.None,
ColorResolutionCommandPaletteFlags.Optimized,
Nothing)
cmd.Run(image)
Dim codecs As New RasterCodecs()
' Setup the GIF save options
Dim animationPalette() As RasterColor = image.GetPalette()
codecs.Options.Gif.Save.SetAnimationPalette(animationPalette)
codecs.Options.Gif.Save.UseAnimationPalette = True
' The GIF Animation width & height, loop and background are
' pulled automatically from the image
' Save the file
Dim fileName As String = Path.Combine(LEAD_VARS.ImagesDir, "AnimatedGifFile.gif")
codecs.Save(image, fileName, RasterImageFormat.Gif, 8, 1, image.PageCount, 1, CodecsSavePageMode.Overwrite)
image.Dispose()
codecs.Dispose()
End Sub
Public NotInheritable Class LEAD_VARS
Public Const ImagesDir As String = "C:\Users\Public\Documents\LEADTOOLS Images"
End Class
AnimationWaitUserInput Property
AnimationDisposalMethod Property
Products |
Support |
Feedback: AnimationGlobalLoop Property - Leadtools |
Introduction |
Help Version 19.0.2017.6.19
|
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