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AnimationWaitUserInput Property

Summary

Gets or sets a value indicating whether the RasterImageAnimator object should wait for user input in the current frame.

Syntax

C#
VB
Java
Objective-C
WinRT C#
C++
public bool AnimationWaitUserInput {get; set;} 
Public Property AnimationWaitUserInput As Boolean 
public bool AnimationWaitUserInput {get; set;} 
@property (nonatomic, assign) BOOL animationWaitUserInput 
public boolean getAnimationWaitUserInput() 
  
get_AnimationWaitUserInput(); 
set_AnimationWaitUserInput(value); 
Object.defineProperty('AnimationWaitUserInput');  
public: 
property bool AnimationWaitUserInput { 
   bool get(); 
   void set (    bool ); 
} 

Property Value

true if the RasterImageAnimator object should wait for user input in the current frame; false, otherwise.

Remarks

The "Wait for user input" is supported by GIF89a and later standard. This flag gets set to the corresponding value if this image was loaded from a GIF file. Also, the value set in this property will be used if this image is saved as a GIF file. Otherwise, the LEADTOOLS toolkit will not use the value of this property.

When the value of this property is changed, the Changed event will fire with RasterImageChangedFlags set to RasterImageChangedFlags.AnimationProperties.

For more information, refer to Implementing Animation.

Example

There is currently no example for this property.

Requirements

Target Platforms

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