Displays the Add Noise dialog box, and gets the options for LBitmap::AddNoise.
#include "ltwrappr.h"
virtual L_INT LDialogImageEffect::DoModalAddNoise(hWndOwner)
Handle of the window which owns the dialog.
Value | Meaning |
---|---|
SUCCESS_DLG_OK | The "OK" button was pressed, and the dialog exited successfully. |
SUCCESS_DLG_CANCEL | The "Cancel" button was pressed, and the dialog exited successfully. |
< 1 | An error occurred. Refer to Return Codes. |
LDialogImageEffect::SetAddNoiseParams must be called before using this function to set the initial values for the dialog. You can get the updated ADDNOISEDLGPARAMS with the values entered by the user through the dialog by using LDialogImageEffect::GetAddNoiseParams.
L_INT LDialogImageEffect_DoModalAddNoiseExample(LBitmap * pBitmap, HWND hWnd)
{
L_INT nRet;
LDialogImageEffect DlgImageEffect;
ADDNOISEDLGPARAMS DlgParams;
DlgImageEffect.SetBitmap(pBitmap);
memset ( &DlgParams, 0, sizeof ( ADDNOISEDLGPARAMS ) );
nRet = LDialogImageEffect::Initialize(0);
if(nRet != SUCCESS)
return nRet;
DlgParams.uStructSize = sizeof ( ADDNOISEDLGPARAMS );
DlgParams.uChannel = CHANNEL_MASTER;
DlgImageEffect.EnableCallBack (FALSE);
DlgImageEffect.EnablePreview(TRUE);
DlgImageEffect.EnableAutoProcess(TRUE);
DlgImageEffect.EnableToolbar(TRUE);
nRet = DlgImageEffect.SetAddNoiseParams(&DlgParams);
if(nRet != SUCCESS)
return nRet;
nRet = DlgImageEffect.DoModalAddNoise(hWnd);
if(nRet < 1)
return nRet;
// Gets the updated values for the structure
nRet = DlgImageEffect.GetAddNoiseParams(&DlgParams, sizeof(DlgParams));
if(nRet != SUCCESS)
return nRet;
nRet = LDialogImageEffect::Free();
if(nRet != SUCCESS)
return nRet;
return SUCCESS;
}