public enum DicomRoleSupport
typedef NS_ENUM(NSInteger, LTDicomRoleSupport) {
LTDicomRoleSupportSupported = 1,
LTDicomRoleSupportUnsupported = 0,
};
public enum class DicomRoleSupport
Value | Member | Description |
---|---|---|
0 | Unsupported | The role is not supported. |
1 | Supported | The role is supported. |
using Leadtools;
using Leadtools.Dicom;
void BuildVerifyAssociate()
{
//Make sure to initialize the DICOM engine, this needs to be done only once
//In the whole application
DicomEngine.Startup();
using (DicomAssociate associate = new DicomAssociate(true))
{
//Role Select
associate.AddPresentationContext(1, 0, DicomUidType.VerificationClass);
associate.SetRoleSelect(1, true, DicomRoleSupport.Supported, DicomRoleSupport.Unsupported);
Debug.Assert(associate.IsRoleSelect(1) == true);
Debug.Assert(associate.GetUserRole(1) == DicomRoleSupport.Supported);
Debug.Assert(associate.GetProviderRole(1) == DicomRoleSupport.Unsupported);
//Extended Data
associate.SetExtendedData(1, new byte[] { 55 });
Debug.Assert(associate.GetExtendedDataLength(1) == 1);
byte[] extendedData = associate.GetExtendedData(1);
Debug.Assert(extendedData[0] == 55);
// We can also call GetExtendedDataPtr
//Asynchronous Operations
associate.SetAsynchronousOperations(true, 5, 5);
Debug.Assert(associate.IsAsynchronousOperations == true);
Debug.Assert(associate.InvokedOperationsCount == 5);
Debug.Assert(associate.PerformedOperationsCount == 5);
//User Information
associate.AddUserInformation(4, new byte[] { 88 });
Debug.Assert(associate.UserInformationCount == 1);
Debug.Assert(associate.GetUserInformationType(0) == 4);
Debug.Assert(associate.GetUserInformationDataLength(0) == 1);
Debug.Assert(associate.GetUserInformationDataPtr(0) != null);
byte[] userInformationData = associate.GetUserInformationData(0);
Debug.Assert(userInformationData[0] == 88);
associate.SetUserInformation(0, 3, new byte[] { 56 });
userInformationData = associate.GetUserInformationData(0);
Debug.Assert(userInformationData[0] == 56);
associate.DeleteUserInformation(0);
}
DicomEngine.Shutdown();
}
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