A flag that specifies to the engine if a frame change should be processed.
enum FrameChangingFlag {
ok = 0,
cancel = 1,
skip = 2
}
enum FrameChangingFlag {
ok = 0,
cancel = 1,
skip = 2
}
Value | Member | Description |
---|---|---|
0 | ok |
Process the change. |
1 | cancel |
Cancel the change and revert back to the original frame state. |
2 | skip |
Skip processing the frame, but preserve its state. |
The FrameChangingFlag
can be accessed via the FrameChangingEventArgs
from the FrameChangingEventType
on the CinePlayer, for example.
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