Gets the message that contains details about the error message, if any occurred during the 3D engine's creation.
Object.defineProperty(StatusChangedEventArgs.prototype, 'message',
get: function()
)
message: string; // read-only
ِA string that represents a message containing details about the error, if any occurred during the 3D engine's creation.
If an error occurs, status is set to Object3DStatus.Error and the message contains the error details.
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