Scales all objects in the container by a specific amount in any direction.
public void Scale(
float x,
float y,
float z,
Medical3DAxis axes
)
Public Overloads Sub Scale( _
ByVal x As Single, _
ByVal y As Single, _
ByVal z As Single, _
ByVal axes As Medical3DAxis _
)
public:
void Scale(
float x,
float y,
float z,
Medical3DAxis axes
)
x
Scaling amount of x-axis.
y
Scaling amount of y-axis.
z
Scaling amount of z-axis.
axes
Axis (axes) of scaling. You can combine multiple flags.
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