Gets the value that indicates whether the hardware shader is supported by the current hardware.
public static bool HardwareShaderAvailable { get; }
Public Shared ReadOnly Property HardwareShaderAvailable As Boolean
public:
static property bool HardwareShaderAvailable {
bool get();
}
true if the hardware shader is available; otherwise, false.
If the hardware shader is not supported by the current hardware, the program will attempt to use the software shader but, rendering will be much slower.
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