public class RasterImageAnimator : IDisposable
Public Class RasterImageAnimator
Implements System.IDisposable
public ref class RasterImageAnimator : public System.IDisposable
To load and play an animated file, such as GIF, you can load the frames into a RasterImage object from the file, then play the list to a target image in a loop that displays each change in the target image. You can also create an animation sequence from scratch and save the images to create an animated GIF file.
The following is an outline of possible steps:
In a loop that processes each frame in the multi-frame image, do the following:
The animation loop can have a number of states, and you should only paint the changes in an appropriate state (for example, when the next state is RasterImageAnimatorState.PostRender. For a list of possible states, refer to RasterImageAnimatorState.
The RasterImage.AnimationDisposalMethod property in the target RasterImage determines what happens to the image in the playback loop after rendering and after any wait state, when the next state is RasterImageAnimatorState.PostDispose. The options are as follows: keep the image as it is, restore the background, or restore the previous image. (Restoring the background is a common option for animation.)
The animation loop goes continuously through the list of frames. If you want to stop at the end of the list, you can exit the loop when the next state is RasterImageAnimatorState.End.
The RasterImageAnimator class also implements the IDisposable interface, it is recommended that you follow the standard .NET dispose pattern when using the RasterImageAnimator class. For more information, refer to IDisposable.
This example will load an animated GIF file and paint on the surface of the given Panel.
using Leadtools;
using Leadtools.Codecs;
using Leadtools.ImageProcessing;
using Leadtools.Drawing;
[Ignore()]
public void RasterImageAnimatorExample(Panel panel)
{
// Initialize the RasterCodecs object
RasterCodecs codecs = new RasterCodecs();
// When loading the animated GIF file, we have two means to load all pages into memory
// Option 1: Set the Load All Pages to true, then specify just the filename
string fileName = Path.Combine(LEAD_VARS.ImagesDir, "Eye.gif");
codecs.Options.Load.AllPages = true;
RasterImage animatedImage = codecs.Load(filename);
// Option 2: Specify which pages to load, -1 means all pages
// Load the animated GIF file
//RasterImage animatedImage = codecs.Load(filename, 0, CodecsLoadByteOrder.Bgr, 1, -1)
// Create the target image, we want it to be in the animated image size
RasterImage targetImage = new RasterImage(
RasterMemoryFlags.Conventional,
animatedImage.AnimationGlobalSize.Width,
animatedImage.AnimationGlobalSize.Height,
animatedImage.BitsPerPixel,
animatedImage.Order,
animatedImage.ViewPerspective,
null,
IntPtr.Zero,
0);
// Copy the palette from the animated image to this newly created image
animatedImage.CopyPaletteTo(targetImage);
// Create the RasterImageAnimator object
RasterImageAnimator animator = new RasterImageAnimator(targetImage, animatedImage);
// Animate it
// Use GDI+ paint engine to support transparent colors
RasterPaintProperties props = RasterPaintProperties.Default;
props.PaintEngine = RasterPaintEngine.GdiPlus;
Graphics g = panel.CreateGraphics();
RasterImageAnimatorState state;
do
{
LeadRect srcRect = new LeadRect(0, 0, targetImage.ImageWidth, targetImage.ImageHeight);
LeadRect updateRect;
LeadRect destRect;
state = animator.Process();
switch (state)
{
case RasterImageAnimatorState.WaitDelay:
case RasterImageAnimatorState.WaitInputDelay:
case RasterImageAnimatorState.Render:
// Continue processing
break;
case RasterImageAnimatorState.WaitInput:
// In case the animated image has the "wait for user input" flags,
// cancel the waiting
animator.CancelWait();
break;
case RasterImageAnimatorState.PostClear:
case RasterImageAnimatorState.PostRender:
// Get the area in the target image that has changed
updateRect = animator.GetUpdateRectangle(true);
// Paint it
destRect = new LeadRect(0, 0, targetImage.ImageWidth, targetImage.ImageHeight);
RasterImagePainter.Paint(targetImage, g, srcRect, updateRect, destRect, destRect, props);
break;
default:
break;
}
}
while (state != RasterImageAnimatorState.End);
g.Dispose();
animator.Dispose();
targetImage.Dispose();
animatedImage.Dispose();
codecs.Dispose();
}
static class LEAD_VARS
{
public const string ImagesDir = @"C:\LEADTOOLS21\Resources\Images";
}
Imports Leadtools
Imports Leadtools.Codecs
Imports Leadtools.ImageProcessing
Imports Leadtools.Drawing
Sub RasterImageAnimatorExample(ByVal panel As Panel)
' Initialize the RasterCodecs object
Dim codecs As New RasterCodecs()
' Load the animated GIF file
Dim fileName As String = Path.Combine(LEAD_VARS.ImagesDir, "Eye.gif")
Dim animatedImage As RasterImage = codecs.Load(fileName)
' Create the target image, we want it to be in the animated image size
Dim targetImage As New RasterImage(
RasterMemoryFlags.Conventional,
animatedImage.AnimationGlobalSize.Width,
animatedImage.AnimationGlobalSize.Height,
animatedImage.BitsPerPixel,
animatedImage.Order,
animatedImage.ViewPerspective,
Nothing,
IntPtr.Zero,
0)
' Copy the palette from the animated image to this newly created image
animatedImage.CopyPaletteTo(targetImage)
' Create the RasterImageAnimator object
Dim animator As New RasterImageAnimator(targetImage, animatedImage)
' Animate it
' Use GDI+ paint engine to support transparent colors
Dim props As RasterPaintProperties = RasterPaintProperties.Default
props.PaintEngine = RasterPaintEngine.GdiPlus
Dim g As Graphics = panel.CreateGraphics()
Dim state As RasterImageAnimatorState
Do
Dim srcRect As New LeadRect(0, 0, targetImage.ImageWidth, targetImage.ImageHeight)
Dim updateRect As LeadRect
Dim destRect As LeadRect
state = animator.Process()
Select Case (state)
Case RasterImageAnimatorState.WaitDelay,
RasterImageAnimatorState.WaitInputDelay,
RasterImageAnimatorState.Render
' Continue processing
Case RasterImageAnimatorState.WaitInput
' In case the animated image has the "wait for user input" flags,
' cancel the waiting
animator.CancelWait()
Case RasterImageAnimatorState.PostClear,
RasterImageAnimatorState.PostRender
' Get the area in the target image that has changed
updateRect = animator.GetUpdateRectangle(True)
' Paint it
destRect = New LeadRect(0, 0, targetImage.ImageWidth, targetImage.ImageHeight)
RasterImagePainter.Paint(targetImage, g, srcRect, updateRect, destRect, destRect, props)
End Select
Loop While (state <> RasterImageAnimatorState.End)
g.Dispose()
animator.Dispose()
targetImage.Dispose()
animatedImage.Dispose()
codecs.Dispose()
End Sub
Public NotInheritable Class LEAD_VARS
Public Const ImagesDir As String = "C:\LEADTOOLS21\Resources\Images"
End Class
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