For a list of all members of this type, see CaptureCtrl members
Name | Description | |
---|---|---|
CaptureFrame | Captures a single frame during a CaptureMode.ManualFrames mode capture. | |
CaptureHDIB | Captures a device independent bitmap. | |
CaptureImage | Captures a video image to a System.Drawing.Image object. | |
EnterEdit | Enters editing mode by preventing the capture object from rebuilding the media session while devices are being selected. | |
EstimateOutputBitRate | Gets the estimated capture output bit rate, in bits per second. | |
EstimateOutputSize | Gets the estimated capturing output size, in bytes, for the specified duration. | |
GetStillHDIB | Gets a device independent bitmap during a CaptureMode.Still capture. | |
GetStillImage | Gets a System.Drawing.Image object during a CaptureMode.Still capture. | |
HasDialog | Checks if the specified property dialog is available. | |
IsModeAvailable | Specifies whether the specified capture mode is available. | |
LeaveEdit | Leaves editing mode. | |
PauseCapture | Pauses the capture control. | |
ReadyCapture | Prepares the capture media session for running. | |
ResetTarget | Resets the media target. | |
RunCapture | Runs the capture session. | |
SaveStillBitmap | Saves a snapshot from the running stream to a file as a bitmap. | |
SaveStillDIB | Saves a snapshot from the running stream to a file as a device-independent bitmap(DIB). | |
ShowDialog | Shows a specified property dialog. | |
StartCapture | Starts capturing data. | |
StopCapture | Stops capturing data. | |
ToggleFullScreenMode | Switches the state of the full screen mode on or off. | |
TogglePreview | Switches the state of the preview mode on or off. |
Name | Description | |
---|---|---|
AttachInterfaces | Internal method to attach interfaces to the underlying control object. | |
CreateSink | Internal method to create the event sink for the underlying control object. | |
DetachSink | Internal method to detach the event sink for the underlying control object. | |
Dispose | Releases internal control object and related object references. |
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