public string Name {get;}
public:
property String^ Name {
String^ get();
}
the audio input name.
This property is used to uniquely identify the CaptureSubType object. This string is the same as the string in the FriendlyName property. A program can save this value to persistent storage and use it later with the CaptureInputs.IndexOf and CaptureInputs.Selection methods to restore the input selection.
using Leadtools;
using Leadtools.MediaFoundation;
using LeadtoolsMediaFoundationExamples.Fixtures;
public bool _result = false;
public CaptureCtrlForm _form = new CaptureCtrlForm();
public void CaptureInputsExample()
{
string inputName, inputFriendlyName;
int selection;
// reference the capture control
CaptureCtrl capturectrl = _form.CaptureCtrl;
// select a video device, use your device name here instead of Analog
if (capturectrl.VideoDevices["Analog"] == null)
throw new Exception("No Analog video tuner device available");
capturectrl.VideoDevices["Analog"].Selected = true;
// get the audio inputs object
CaptureInputs inputs = capturectrl.VideoInputs;
try
{
// select an input by name if possible
if (inputs["Video Composite"] != null)
inputs["Video Composite"].Selected = true;
// get the current selected input
selection = inputs.Selection;
foreach (CaptureInput ci in inputs)
{
// get the inputs properties
inputName = ci.Name;
inputFriendlyName = ci.FriendlyName;
// if we found the video tuner input
if (inputFriendlyName == "Video Tuner")
{
// select it and break
ci.Selected = true;
break;
}
}
// set the result to what we expect
_result = (selection != inputs.Selection);
}
catch (Exception)
{
_result = false;
}
}
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