The following tables list the members exposed by DiceEffectCommand.
Name | Description | |
---|---|---|
DiceEffectCommand | Initializes a new DiceEffectCommand class object with explicit parameters. |
Name | Description | |
---|---|---|
OnProgress | Raises the Progress event. (Inherited from RasterCommand) | |
Run | Runs the image processing command. (Inherited from RasterCommand) | |
ToString | Overridden. Returns a meaningful name for this command. |
Name | Description | |
---|---|---|
BorderColor | Gets or sets the color of the border that will be drawn around the dice blocks. | |
Flags | Gets or sets flags that specify how to apply the effect. | |
HasProgress | Determines if the command object has a progress event handler set. (Inherited from RasterCommand) | |
Randomize | Gets or sets the starting point, or randomize value for the randomization process. | |
XBlock | Gets or sets the width of each block in pixels or the number of blocks per row. | |
YBlock | Gets or sets the height of each block in pixels or the number of blocks per column. |
Name | Description | |
---|---|---|
Progress | Occurs during the image processing command, to provide status on the progress of the command. (Inherited from RasterCommand) |
Leadtools.ImageProcessing.SpecialEffects Namespace
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