Overview and description of Leadtools ImageProcessing SpecialEffects classes, enumerations, and structures.
Class | Description | |
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AgingCommand | Adds effects that simulate random color changes, scratches, dust and pits, making an image look like it was made from an old film. This command is available in the Imaging Pro and above toolkits. | |
BendCommand | Warps the active image along a curved plane, centered on the pivot point. This command is available in the Imaging Pro and above toolkits. | |
BricksTextureCommand | Creates a brick texture that makes the image look like it has been drawn on a brick wall. This command is available in the Imaging Pro and above toolkits. | |
BumpMapCommand | Adds a three-dimensional texture pattern created by applying the bump image to the affected image. This command is available in the Imaging Pro and above toolkits. | |
CanvasCommand | Combines two images, superimposing one image on another image that is used like a canvas. This command is available in the Imaging Pro and above toolkits. | |
CloudsCommand | Applies cloud effects to a bitmap. Imaging Pro and above toolkits include this commant. | |
ColoredBallsCommand | Throws colored balls over the image. The resulting color of the ball is a combination of ball color and the color of the pixel where it has fallen with certain opacity. Various parameters control the color and appearance of the balls. | |
ColoredPencilCommand | Applies an effect to an image that makes it look like it has been drawn with colored pencils. This method is available in the Imaging Pro and above toolkits. | |
ColoredPencilExtendedCommand | Applies an effect to a bitmap that makes it look like it has been drawn with colored pencils. This method is available in the Imaging Pro and above toolkits. | |
CylinderCommand | Warps the image around a cylinder. This command is available in the Imaging Pro and above toolkits. | |
DiceEffectCommand | Splits the image into square or rectangular blocks. If the blocks are square, the command rotates each block by 0, 90, 180, or 270 degrees. If the blocks are rectangular, the command flips the blocks around the X-axis or Y-axis. This command is available in the Imaging Pro and above toolkits. | |
DiffuseGlowCommand | Adds a colored glow to an image's light or dark areas, making these areas shine with a neon glow. This method is available in the Imaging Pro and above toolkits | |
DrawStarCommand | Draws a star on the image. This command is available in the Imaging Pro and above toolkits. | |
DryCommand | Simulates painting an image with the watercolor dry brush technique. This command is available in the Imaging Pro and above toolkits. | |
FragmentCommand | Averages an image with its shifted copies. This method is available in the Imaging Pro and above toolkits. This method creates four copies of an image. Each copy is shifted by the offset amount into one of the four directions: top, left, bottom and right. Then the image is averaged with its shifted copies. | |
FreeHandShearCommand | Shears the image by the wave drawn using the amplitudes array. This command is available in the Imaging Pro and above toolkits. | |
FreeHandWaveCommand | Distorts the image by the wave specified in the amplitudes array and the rotation angle. This command is available in the Imaging Pro and above toolkits. | |
FreePlaneBendCommand | Wraps the image onto a 3D plane shaped by Curve. This command is available in the Imaging Pro and above toolkits. | |
FreeRadialBendCommand | Wraps the image along its radius on a 3D surface shaped by Curve. This command is available in the Imaging Pro and above toolkits. | |
FunctionalLightCommand | Adds light to the image according to a function-based distribution. This light will be generated by one of the following methods: linear, quadratic, sine, cosine, or using freehand points. This method is available in the Imaging Pro and above toolkits. | |
GlassEffectCommand | Divides the image into rectangular cells and makes it look as if it is being viewed through glass blocks. This command is available in the Document/Medical and above toolkits. | |
GlowCommand | Makes the colored edges shine with a neon glow. This command is available in the Imaging Proo and above toolkits. | |
ImpressionistCommand | Makes the image look like it was painted by an impressionist painter. This command is available in the Imaging Pro and above toolkits. | |
IntelligentDownScaleCommand | Automatically reduces image size while preserving important features. It can also remove or preserve certain objects chosen by the user without affecting the natural look of the image. | |
IntelligentUpScaleCommand | Automatically increases image size while preserving important features. It can also preserve certain objects chosen by the user without affecting the natural look of the image. | |
LensFlareCommand | Simulates the secondary reflections caused when bright lights are facing the camera lens. The lens flare is refracted into a series of lightened circles that surround the flare. This method is available in the Imaging Pro and above toolkits. | |
LightCommand | Adds many spots of directed light sources to the image. This command is available in the Imaging Pro and above toolkits. | |
MosaicTilesCommand | Creates a mosaic effect on an image by dividing an image into rectangular or arc-shaped cells with irregular boundaries and modifying the color of each cell. This method is available in the Imaging Pro and above toolkits. | |
OceanCommand | Reflects the image on an ocean surface. This command is available in the Imaging Proo and above toolkits. | |
PerlinCommand | Uses a pseudo-random number generator in order to create a Perlin noise, and then procedurally transforms that noise into a texture. This command is available in the Imaging Pro and above toolkits. | |
PerspectiveCommand | Gives the image a 3-D depth, as if it exists on a flat plane skewed into different shapes. This command is available in the Imaging Pro and above toolkits. | |
PixelateCommand | Divides the image into rectangular or circular cells and then recreates the image by filling those cells with the minimum, maximum, or average pixel value, depending upon the effect that was selected. This command is available in the Imaging Pro and above toolkits. | |
PlaneBendCommand | Places the image on parallel planes along the Z-axis, and bends the planes toward the center point. This command is available in the Imaging Pro and above toolkits. | |
PlaneCommand | Places the image on parallel planes along the Z-axis. This command is available in the Imaging Pro and above toolkits. | |
PlasmaCommand | Applies color patterns that blend into each other like plasma. This command is available in the Imaging Pro and above toolkits. | |
PointillistCommand | Converts image colors into randomly placed dots to create a pointillist painting. This command is available in the Imaging Pro and above toolkits. | |
PolarCommand | Converts the image from rectangular to polar coordinates and vice versa. This command is available in the Imaging Pro and above toolkits. | |
PunchCommand | Warps the image by punching it to expand away from its center or pinching it toward the center. This command is available in the Imaging Pro and above toolkits. | |
PuzzleEffectCommand | Splits the image into square blocks and randomizes these blocks inside the image. This command is available in the Imaging Pro and above toolkits. | |
RadialBlurCommand | Blurs the image by rotating the pixels around the center point. This command is available in the Imaging Pro and above toolkits. | |
RadialWaveCommand | Distorts the image using a wave radiating from the center. This command is available in the Imaging Pro and above toolkits. | |
RevEffectCommand | Adds a pseudo-3D wave effect to the image by drawing lines across the image, basing the line's height at each point on its brightness at that point. This command is available in the Imaging Pro and above toolkits. | |
RingEffectCommand | Divides the image into the specified number of rings. Each ring is rotated according to a rotation angle. The rotation angle for each ring will be chosen randomly by the command or can be passed to the command. This command is available in the Imaging Pro and above toolkits. | |
RippleCommand | Warps the image in concentric rings. This command is available in the Imaging Pro and above toolkits. | |
RomanMosaicCommand | Segments the image into rectangular or rounded rectangular tiles and fills them with a color chosen randomly from the colors of the tile's pixels. This method is available in the Imaging Pro and above toolkits. | |
ShadowCommand | Adds shadows to the image. This command is available in the Imaging Pro and above toolkits. | |
SphereCommand | Warps the image around a 3D spherical shape. This command is available in the Imaging Pro and above toolkits. | |
SwirlCommand | Spins the image according to the rotation angle to produce a swirl pattern. This command is available in the Imaging Pro and above toolkits. | |
TunnelCommand | Places the image inside a tunnel along the Z-axis. This command is available in the Imaging Pro and above toolkits. | |
VignetteCommand | Draws a specified shape and feathers it to the image. This method is available in the Imaging Pro and above toolkits. | |
WaveCommand | Distorts the image with two perpendicular waves at the specified angle and with the specified wave type. This command is available in the Imaging Pro and above toolkits. | |
WindCommand | Creates thin lines, directed along the specified angle, on the affected image. This method is available in the Imaging Pro and above toolkits. | |
ZigZagCommand | Radially distorts the image by creating waves that twist the image around a specified center. This command is available in the Imaging Pro and above toolkits. | |
ZoomBlurCommand | Blurs the image along radial lines starting from a specific center point. This command is available in the Imaging Pro and above toolkits. | |
ZoomWaveCommand | Distorts the image with a wave zoomed from the specified center. This command is available in the Imaging Pro and above toolkits. |
Structure | Description | |
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LightCommandData | Defines the information used by LightCommand. |
Enumeration | Description | |
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AgingCommandFlags | Flags that indicate the distortion type and the distortion color.This enumeration has a System.FlagsAttribute attribute that allows a bitwise combination of its member values. | |
BendCommandFlags | Flags that indicate how to handle peripherally exposed areas, how to handle centrally exposed areas and the type of bending.This enumeration has a System.FlagsAttribute attribute that allows a bitwise combination of its member values. | |
BricksTextureCommandFlags | Flags that determine the type of brick edge to use, and which mortar style to use. | |
CanvasCommandFlags | Flags that identify how to distribute the canvas image with respect to the image and how to handle resizing. | |
CloudsCommandType | This enumeration contains all the flags that are needed by the CloudsCommand and specifies how to apply the clouds effect to an image. | |
ColoredBallsCommandFlags | Flags that indicate the background color , shade (or gradient) type, ball type and ball color type.This enumeration has a System.FlagsAttribute attribute that allows a bitwise combination of its member values. | |
ColoredPencilExtendedCommandFlags | This enumeration specifies the different types of coloring methods. | |
CylinderCommandType | A value that indicates the cylinder shape. | |
DiceEffectCommandFlags | This enumeration indicates how to apply the Dice effect to an image. | |
DrawStarCommandFlags | Flags that indicate the direction of the rays. | |
FreeHandShearCommandFlags | Flags that indicate how to handle exposed areas, and the direction of the shear wave. | |
FreeHandWaveCommandFlags | Flags that indicate how to handle exposed areas and the type of information contained in WaveLength property or waveLength parameter. | |
FreePlaneBendCommandFlags | Flags that indicate how to handle exposed areas and the plane along which to stretch the pixels.This enumeration has a System.FlagsAttribute attribute that allows a bitwise combination of its member values. | |
FreeRadialBendCommandFlags | Flags that indicate how to handle peripherally exposed areas and areas exposed inside the surface.This enumeration has a System.FlagsAttribute attribute that allows a bitwise combination of its member values. | |
FunctionalLightCommandFlags | Enumeration used to determine which function will be applied to the image, FreeHandLight, Free Light, or Trigonometry Light. | |
GlassEffectCommandFlags | Enumeration that indicates what type of data is in the CellWidth and CellHeight properties or the cellWidth and cellHeight parameters.This enumeration has a System.FlagsAttribute attribute that allows a bitwise combination of its member values. | |
LensFlareCommandType | Enumeration that indicates the lens type | |
LightCommandType | Enumeration that determines the light source type. | |
MosaicTilesCommandFlags | This enumeration contains all flags that are needed by the MosaicTilesCommand. It indicates whether to use arc-shaped or rectangular-shaped tiles, and what type of shadowing to use, if any. | |
NoiseLayoutType | Flags that indicate how to apply the effect, and which layout pattern to use for the noise.This enumeration has a System.FlagsAttribute attribute that allows a bitwise combination of its member values. | |
PerspectiveCommandType | This enumeration will contains all types needed to indicate which background is selected. | |
PixelateCommandFlags | Enumerated values that indicate the values used to fill the cells, the shape of the cells, and what type of data is in the CellWidth and CellHeight properties of PixelateCommand class or the cellWidth and cellHeight parameters of the Constructor of the PixelateCommand class . | |
PlaneCommandFlags | Enumeration that indicates the background color and the planes to be shown. You can use a bit wise OR ( ¦ ) to specify one flag from each group.This enumeration has a System.FlagsAttribute attribute that allows a bitwise combination of its member values. | |
PlasmaCommandFlags | Enumeration that indicates the type of plasma effect, and the color pattern to use. | |
PointillistCommandFlags | Flags that indicate the background color and dots type.This enumeration has a System.FlagsAttribute attribute that allows a bitwise combination of its member values. | |
PolarCommandFlags | This enumeration indicates how to handle exposed areas and the type of conversion. | |
PunchCommandFlags | Enumeration that indicates how to handle exposed areas, both centrally and peripherally. | |
PuzzleEffectCommandFlags | This enumeration indicates how to apply the puzzle effect to an image. | |
RadialWaveCommandFlags | Enumeration that indicates how to handle exposed areas, the type of information in the WaveLength property or waveLength parameter if you are using the appropriate Constructor, and the wave type. | |
RingEffectCommandFlags | This enumeration controls the RingEffectCommand behavior. These values can be OR-ed together, unless otherwise specified | |
RippleCommandType | This enumeration indicates how to handle exposed areas. | |
RomanMosaicCommandFlags | This enumeration contains all flags that are needed by the RomanMosaicCommand. It is indicate the values used to select the shape of the tiles and the type of shadow. | |
ShadowCommandAngle | Enumerated value indicating the direction of the light source producing the shadow. | |
ShadowCommandType | Enumerated values that indicate the type of the shadow. | |
SphereCommandFlags | This enumeration indicates how to handle exposed areas outside the sphere and inside the sphere. | |
TunnelCommandFlags | Flags that indicate the background color and which image dimension extends along the Z-axis.This enumeration has a System.FlagsAttribute attribute that allows a bitwise combination of its member values. | |
VignetteCommandFlags | This enumeration contains all flags that are needed by the VignetteCommand. It includes values used to select the shape of the vignette object and the type of color filling. | |
WaveCommandFlags | Flags that indicate how to handle exposed areas, the type of information in the WaveLength property of the WaveCommand class, or the waveLength parameter of the appropriate WaveCommand Constructor, and the wave type. | |
ZigZagCommandFlags | Flags that indicate how to handle exposed areas, and the wave radiation type.This enumeration has a System.FlagsAttribute attribute that allows a bitwise combination of its member values. | |
ZoomWaveCommandType | Flags that indicate how to handle exposed areas |