LVectorBase::VectorEventProcCallBack

Summary

Processes each event that occurs inside the vector handle.

Syntax

#include "ltwrappr.h"

virtual L_INT LVectorBase::VectorEventProcCallBack(pVector, uLevel, pEvent, pUserData)

Parameters

pVECTORHANDLE pVector

Pointer to the vector handle in which the event occurred.

L_UINT uLevel

Level of the event that occurred. For a top-level event, this value is 0. For a second level event this value is 1, etc. For an example, refer to the Comments section below.

pVECTOREVENT pEvent

Pointer to a VECTOREVENT structure that describes the event that occurred in the vector handle.

L_VOID * pUserData

A void pointer that you can use to access a variable or structure containing data that your callback function needs. This gives you a way to receive data indirectly from the function that uses this callback function.

Keep in mind that this is a void pointer, which must be cast to the appropriate data type within your callback function.

Returns

Value Meaning
SUCCESS The function was successful.
< 1 An error occurred. Refer to Return Codes.

Comments

To use this function you must derive a class from LVectorBase and override the VectorEventProcCallBack function.

To understand event levels, consider this example:

Assume the clipboard contains a vector handle with 1 layer and 2 objects inside this layer.

Now you execute LVectorBase::CopyFromClipboard, the toolkit may fire these events in the following sequence:

pEvent->uType pEvent->Status uLevel Comment
VECTOR_EVENT_COPYFROMCLIPBOARD VECTOR_EVENT_BEFORE 0 LVectorBase::CopyFromClipboard is about to execute.
VECTOR_EVENT_ADDLAYER VECTOR_EVENT_BEFORE 1 LVectorBase::AddLayer is about to execute.
VECTOR_EVENT_ADDOBJECT VECTOR_EVENT_BEFORE 2 LVectorBase::AddObject for first object is about to execute.
VECTOR_EVENT_ADDOBJECT VECTOR_EVENT_AFTER 2 LVectorBase::AddObject for first object has been completed.
VECTOR_EVENT_ADDOBJECT VECTOR_EVENT_BEFORE 2 LVectorBase::AddObject for second object is about to execute.
VECTOR_EVENT_ADDOBJECT VECTOR_EVENT_AFTER 2 LVectorBase::AddObject for second object has been completed.
VECTOR_EVENT_ADDLAYER VECTOR_EVENT_AFTER 1 LVectorBase::AddLayer has been completed.
VECTOR_EVENT_COPYFROMCLIPBOARD VECTOR_EVENT_AFTER 0 LVectorBase::CopyFromClipboard has been completed.

Your callback can monitor all these operations and cancels whatever operation you want.

See Also

Functions

Topics

Example

This example defines a new event consisting of a rotate, translate and a scale.
A message is displayed in the Event callback before the event and after the event.
LVectorBase::Event()
VectorEventProcCallBack

#define MY_CUSTOM_EVENT (VECTOR_EVENT_USER+1) 
 
class LMyVector2: public LVectorBase 
{ 
protected: 
   L_INT  LMyVector2::VectorEventProcCallBack( 
                           pVECTORHANDLE pVector,  
                           L_UINT uLevel,  
                           pVECTOREVENT pEvent,  
                           L_VOID *pUserData  
                           ); 
}; 
 
L_INT  LMyVector2::VectorEventProcCallBack( 
                           pVECTORHANDLE pVector,  
                           L_UINT uLevel,  
                           pVECTOREVENT pEvent,  
                           L_VOID *pUserData  
                           ) 
{ 
   L_TCHAR *pszMsg= TEXT(""); 
 
   if (pEvent->uType == MY_CUSTOM_EVENT) 
   { 
      switch (pEvent->Status) 
      { 
      case VECTOR_EVENT_STATUS_BEFORE: 
         pszMsg = TEXT("Before MY_CUSTOM_EVENT"); 
         break; 
 
      case VECTOR_EVENT_STATUS_AFTER: 
         pszMsg = TEXT("After MY_CUSTOM_EVENT"); 
         break; 
      } 
      MessageBox(NULL, pszMsg, TEXT(""), MB_OK); 
 
   } 
   return LVectorBase::VectorEventProcCallBack(pVector, uLevel, pEvent, pUserData); 
} 
 
L_INT LVectorBase__VectorEventProcCallBackExample( LVectorBase *pVector) 
{ 
   L_INT       nRet = SUCCESS; 
   VECTOREVENT Event; 
   VECTORPOINT Point; 
 
   // Fire our new event, giving all event callbacks in the vector handle a chance to cancel our operation  
   memset( &Event, 0, sizeof( Event ) ); 
   Event.nSize = sizeof( Event ); 
   Event.uType = MY_CUSTOM_EVENT; 
 
   Event.Status = VECTOR_EVENT_STATUS_BEFORE; 
   nRet = pVector->Event(&Event); 
   if( nRet != SUCCESS ) 
   { 
      //a callback has returned something other than success, we should cancel  
      return nRet; 
   } 
 
   // do the operation, for example, rotate, translate and scale  
 
   Point.x = 10.0; Point.y = 20.0; Point.z = 30.0; 
   nRet = pVector->SetRotation( &Point); 
   if(nRet != SUCCESS) 
      return nRet; 
 
   Point.x = 4.0; Point.y = 4.0; Point.z = 4.0; 
   nRet = pVector->SetTranslation(&Point ); 
   if(nRet != SUCCESS) 
      return nRet; 
 
   Point.x = 0.5; Point.y = 0.5; Point.z = 0.5; 
   nRet = pVector->SetScale(&Point ); 
   if(nRet != SUCCESS) 
      return nRet; 
 
   // notify the vector handle that the operation is done  
   Event.Status = VECTOR_EVENT_STATUS_AFTER; 
   nRet = pVector->Event(&Event ); 
   if(nRet != SUCCESS) 
      return nRet; 
 
   return SUCCESS; 
} 

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