LVectorDialog::DoModalVectorCamera

Summary

Brings up the Vector Camera dialog.

Syntax

#include "ltwrappr.h"

virtual L_INT LVectorDialog::DoModalVectorCamera(hWndParent=NULL, pCamera=NULL))

Parameters

HWND hWndParent

Handle of the window that owns the dialog.

pVECTORCAMERA pCamera

Pointer to a VECTORCAMERA structure that contains camera values. The values present in pCamera when the function is called are used to initialize the dialog. If this parameter is NULL when the function is called, the values used to initialize the dialog will come from the vector handle. When this function returns, this parameter is updated with the values entered through the dialog.

Returns

Value Meaning
SUCCESS The function was successful.
ERROR_DLG_CANCELED User clicked the Cancel button.

Comments

Object selection has no effect on the camera.

Required DLLs and Libraries

See Also

Functions

Topics

Example

This example displays the VectorCamera dialog and displays entered values.

L_INT LVectorDialog__DoModalVectorCameraExample(HWND hWnd, LVectorBase *pVector) 
{ 
   L_INT          nRet; 
   L_TCHAR        szTemp[200]; 
   LVectorDialog  VectorDlg(pVector); 
   VECTORCAMERA   camera; 
 
   //keep current settings, but change bPerspective to TRUE 
   pVector->GetCamera(&camera); 
 
   camera.bPerspective = TRUE; 
 
   VectorDlg.EnablePreview(); 
   VectorDlg.EnableAutoProcess(); 
 
   nRet = VectorDlg.DoModalVectorCamera(hWnd, &camera); 
   if(nRet != SUCCESS) 
      return nRet; 
 
   wsprintf(szTemp,  
            TEXT("Camera\nTheta[%lf]\nPhi[%lf]\nLookAt[%lf,%lf,%lf]\nDistance[%lf]\nPerspective[%s]"),  
            camera.Theta, 
            camera.Phi, 
            camera.LookAt.x, 
            camera.LookAt.y, 
            camera.LookAt.z, 
            camera.Distance, 
            camera.bPerspective?TEXT("TRUE"):TEXT("FALSE") 
            ); 
   MessageBox(hWnd, szTemp, TEXT(""), MB_OK); 
 
   return SUCCESS; 
} 

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LEADTOOLS Vector C++ Class Library Help
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© 1991-2023 LEAD Technologies, Inc. All Rights Reserved.