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FunctionalLightCommandBitmapEffect Class
See Also  Members   Example 
Leadtools.Windows.Media.Effects.SpecialEffects Namespace : FunctionalLightCommandBitmapEffect Class





Adds light to the image according to a function-based distribution. This light will be generated by one of the following methods: linear, quadratic, sine, cosine, or using freehand points.

Syntax

Visual Basic (Declaration) 
Public Class FunctionalLightCommandBitmapEffect 
   Inherits RasterCommandBitmapEffect
Visual Basic (Usage)Copy Code
Dim instance As FunctionalLightCommandBitmapEffect
C# 
public class FunctionalLightCommandBitmapEffect : RasterCommandBitmapEffect 
Managed Extensions for C++ 
public __gc class FunctionalLightCommandBitmapEffect : public RasterCommandBitmapEffect 
C++/CLI 
public ref class FunctionalLightCommandBitmapEffect : public RasterCommandBitmapEffect 
XAML Property Element Usage 

FunctionalLightCommandBitmapEffect ...

Example

Visual BasicCopy Code
Public Sub FunctionalLightCommandBitmapEffectExample(ByVal element As FrameworkElement)

   ' Initialize Effect
   Dim effect As FunctionalLightCommandBitmapEffect = New FunctionalLightCommandBitmapEffect()
   effect.RedAmplitude = 90
   effect.GreenAmplitude = 50
   effect.BlueAmplitude = 75
   effect.Angle = 4500
   effect.PhaseShift = 3000
   effect.Frequency = 3000
   effect.Origin = New System.Windows.Point(5, 5)
   effect.Flags = FunctionalLightCommandBitmapEffectsFlags.LinearQuadratic Or FunctionalLightCommandBitmapEffectsFlags.LinearOuter
   element.BitmapEffect = effect

   ' Initialize Animations
   Dim animation1 As PointAnimation = New PointAnimation()
   animation1.From = New System.Windows.Point(5, 5)
   animation1.To = New System.Windows.Point(200, 150)
   animation1.By = New System.Windows.Point(1, 1)
   animation1.Duration = New Duration(TimeSpan.FromSeconds(4.0))
   animation1.AutoReverse = True
   animation1.RepeatBehavior = RepeatBehavior.Forever

   ' Initialize and run Storyboard
   Dim storyboard As Storyboard = New Storyboard()
   storyboard.SetTargetName(animation1, "AnimatedBitmapEffect")
   storyboard.SetTargetProperty(animation1, New PropertyPath(FunctionalLightCommandBitmapEffect.OriginProperty))
   element.RegisterName("AnimatedBitmapEffect", effect)
   storyboard.Children.Add(animation1)

   storyboard.Begin(element)
End Sub
C#Copy Code
public void FunctionalLightCommandBitmapEffectExample(FrameworkElement element) 

 
   // Initialize Effect 
   FunctionalLightCommandBitmapEffect effect = new FunctionalLightCommandBitmapEffect(); 
   effect.RedAmplitude = 90; 
   effect.GreenAmplitude = 50; 
   effect.BlueAmplitude = 75; 
   effect.Angle = 4500; 
   effect.PhaseShift = 3000; 
   effect.Frequency = 3000; 
   effect.Origin = new Point(5, 5); 
   effect.Flags = FunctionalLightCommandBitmapEffectsFlags.LinearQuadratic | FunctionalLightCommandBitmapEffectsFlags.LinearOuter;  
 
   element.BitmapEffect = effect; 
 
   // Initialize Animations 
   PointAnimation animation1 = new PointAnimation(); 
   animation1.From = new Point(5, 5); 
   animation1.To = new Point(200, 150); 
   animation1.By = new Point(1, 1); 
   animation1.Duration = new Duration(TimeSpan.FromSeconds(4.0)); 
   animation1.AutoReverse = true; 
   animation1.RepeatBehavior = RepeatBehavior.Forever; 
 
   // Initialize and run Storyboard 
   Storyboard storyboard = new Storyboard(); 
   Storyboard.SetTargetName(animation1, "AnimatedBitmapEffect"); 
   Storyboard.SetTargetProperty(animation1, new PropertyPath(FunctionalLightCommandBitmapEffect.OriginProperty)); 
   element.RegisterName("AnimatedBitmapEffect", effect); 
   storyboard.Children.Add(animation1); 
 
   storyboard.Begin(element); 
}
XAMLCopy Code
<Page Title="CSAnimateEffect" Height="391" Width="300" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:lteffects="clr-namespace:Leadtools.Windows.Media.Effects.SpecialEffects;assembly=Leadtools.Windows.Media.Effects"> 
  <Grid> 
    <Image Margin="10,10,10,10" HorizontalAlignment="Center" VerticalAlignment="Center" Source="C:\Program Files\LEAD Technologies, Inc\LEADTOOLS 15\Images\slave.jpg"> 
      <Image.BitmapEffect> 
        <lteffects:FunctionalLightCommandBitmapEffect x:Name="MyBitmapEffect" RedAmplitude="90" GreenAmplitude="50" BlueAmplitude="75" Angle="4500" PhaseShift="3000" Frequency="3000" Origin="5,5" /> 
      </Image.BitmapEffect> 
      <Image.Triggers> 
        <EventTrigger RoutedEvent="Image.Loaded"> 
          <BeginStoryboard> 
            <Storyboard> 
              <PointAnimation Storyboard.TargetName="MyBitmapEffect" Storyboard.TargetProperty="Origin" From="5,5" To="200,150" Duration="0:0:4" RepeatBehavior="Forever" AutoReverse="True" /> 
            </Storyboard> 
          </BeginStoryboard> 
        </EventTrigger> 
      </Image.Triggers> 
    </Image> 
  </Grid> 
</Page>

Remarks

  • Controls the brightness of the image according to the method selected for generating the light.
  • This command supports all bits/pixel supported by LEADTOOLS for WPF.
  • This command does not support signed data images.

Inheritance Hierarchy

System.Object
   System.Windows.Threading.DispatcherObject
      System.Windows.DependencyObject
         System.Windows.Freezable
            System.Windows.Media.Animation.Animatable
               System.Windows.Media.Effects.BitmapEffect
                  Leadtools.Windows.Media.Effects.RasterCommandBitmapEffect
                     Leadtools.Windows.Media.Effects.SpecialEffects.FunctionalLightCommandBitmapEffect

Requirements

Target Platforms: Microsoft .NET Framework 3.0, Windows XP, Windows Vista, and Windows Server 2003

See Also

Reference

FunctionalLightCommandBitmapEffect Members
Leadtools.Windows.Media.Effects.SpecialEffects Namespace
AddNoiseCommandBitmapEffect Class
EmbossCommandBitmapEffect Class
MosaicCommandBitmapEffect Class
MotionBlurCommandBitmapEffect Class
OilifyCommandBitmapEffect Class
PosterizeCommandBitmapEffect Class
SolarizeCommandBitmapEffect Class
CubismCommandBitmapEffect Class
DrawStarCommandBitmapEffect Class
DryCommandBitmapEffect Class
FreePlaneBendCommandBitmapEffect Class
FreeRadialBendCommandBitmapEffect Class
GlassEffectCommandBitmapEffect Class
GlowCommandBitmapEffect Class
LensFlareCommandBitmapEffect Class
OceanCommandBitmapEffect Class
PlaneBendCommandBitmapEffect Class
PlaneCommandBitmapEffect Class
SampleTargetCommandBitmapEffect Class
TunnelCommandBitmapEffect Class
BendCommandBitmapEffect Class
CylinderCommandBitmapEffect Class
FreeHandShearCommandBitmapEffect Class
FreeHandWaveCommandBitmapEffect Class
ImpressionistCommandBitmapEffect Class
PixelateCommandBitmapEffect Class
PolarCommandBitmapEffect Class
RadialBlurCommandBitmapEffect Class
RadialWaveCommandBitmapEffect Class
RippleCommandBitmapEffect Class
SphereCommandBitmapEffect Class
SwirlCommandBitmapEffect Class
WaveCommandBitmapEffect Class
WindCommandBitmapEffect Class
ZoomBlurCommandBitmapEffect Class
ZoomWaveCommandBitmapEffect Class
DiceEffectCommandBitmapEffect Class
RingEffectCommandBitmapEffect Class
BricksTextureCommandBitmapEffect Class
CloudsCommandBitmapEffect Class
ColoredBallsCommandBitmapEffect Class
DiffuseGlowCommandBitmapEffect Class
FragmentCommandBitmapEffect Class
HalfTonePatternCommandBitmapEffect Class
MaskConvolutionCommandBitmapEffect Class
MosaicTilesCommandBitmapEffect Class
PerspectiveCommandBitmapEffect Class
PlasmaCommandBitmapEffect Class
PointillistCommandBitmapEffect Class
RomanMosaicCommandBitmapEffect Class
VignnetCommandBitmapEffect Class
ZigZagCommandBitmapEffect Class