#include "lvkrn.h"
L_LVKRN_API L_INT L_VecAddObject(pVector, pLayer, nType, pObjectDesc, pNewObject)
pVECTORHANDLE pVector; |
pointer to a vector handle |
const pVECTORLAYER pLayer; |
pointer to a vector layer |
L_INT nType; |
object type |
const L_VOID * pObjectDesc; |
pointer to a vector object |
pVECTOROBJECT pNewObject; |
pointer to the new vector object |
Adds a new object to a vector layer. This function is available in the LEADTOOLS Vector Imaging Pro Toolkit.
Parameter | Description | |
pVector | Pointer to the destination vector handle. | |
pLayer | Pointer to the destination vector layer. | |
nType | Type of object to add. Possible values are: | |
Value | Meaning | |
VECTOR_ARC | Arc. | |
VECTOR_CHORD | Chord. | |
VECTOR_CIRCLE | Circle. | |
VECTOR_CLONE | Clone object of a vector group. | |
VECTOR_ELLIPSE | Ellipse. | |
VECTOR_ELLIPTICALARC | Elliptical arc. | |
VECTOR_LINE | Line. | |
VECTOR_PIE | Pie section. | |
VECTOR_POLYBEZIER | Poly Bezier curve. | |
VECTOR_POLYDRAW | Polydraw. | |
VECTOR_POLYGON | Polygon. | |
VECTOR_POLYLINE | Polyline. | |
VECTOR_RASTER | Raster. | |
VECTOR_RECTANGLE | Rectangle. | |
VECTOR_TEXT | Text. | |
VECTOR_VERTEX | 3D vertex in space. | |
pObjectDesc | Pointer to a vector object that contains information about the object to add. | |
pNewObject | Pointer to a VECTOROBJECT structure that references the newly added object. |
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
If pLayer is NULL, the object will be added to the current active layer within the vector handle.
If pNewObject is NULL, this pointer will not be updated with the address of the newly added object.
You may need to cast from your given object type (VECTORPOLYGON, VECTORTEXT, etc) when using this function. (See the example below.)
Required DLLs and Libraries
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Functions: |
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Topics: |
This example will add a new red line from 1.0, 1.0, 0.0 to 2.0, 2.0, 0.0 to the vector handle.
L_INT VecAddObjectExample(pVECTORHANDLE pVector)
{
L_INT nRet;
VECTORLINE Line;
/* Init the new object */
nRet = L_VecInitObject( &Line.Object );
if(nRet != SUCCESS)
return nRet;
Line.Object.nSize = sizeof( VECTORLINE );
Line.Object.nType = VECTOR_LINE;
Line.Point[ 0 ].x = 1.0;
Line.Point[ 0 ].y = 1.0;
Line.Point[ 0 ].z = 0.0;
Line.Point[ 1 ].x = 2.0;
Line.Point[ 1 ].y = 2.0;
Line.Point[ 1 ].z = 0.0;
Line.Pen.nSize = sizeof( VECTORPEN );
Line.Pen.bExtPen = FALSE;
Line.Pen.NewPen.LogPen.lopnStyle = PS_SOLID;
Line.Pen.NewPen.LogPen.lopnWidth.x = 1;
Line.Pen.NewPen.LogPen.lopnWidth.y = 0;
Line.Pen.NewPen.LogPen.lopnColor = RGB( 0xFF, 0x00, 0x00 );
/* add to current active layer */
nRet = L_VecAddObject ( pVector, NULL, VECTOR_LINE, &Line, NULL );
return nRet;
}