#include "lvkrn.h"
L_LVKRN_API L_INT L_VecLogicalToPhysical(pVector, pDst, pSrc)
const pVECTORHANDLE pVector; |
pointer to a vector handle |
L_POINT *pDst; |
pointer to a POINT structure |
const pVECTORPOINT pSrc; |
pointer to a VECTORPOINT structure |
Converts a 3D VECTORPOINT into a Windows 2D POINT.
Parameter |
Description |
pVector |
Pointer to a vector handle. |
pDst |
Pointer to a POINT structure to be updated with the physical 2 dimensional point converted from the 3 dimensional vector point in pSrc. |
pSrc |
Pointer to a VECTRPOINT structure that contains a 3 dimensional point to be converted into a 2 dimensional point. |
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
Converts a given logical point in the vector drawing (with X, Y, Z coordinates), into a physical 2D point.
Conversion will be based on the current view port and camera set in the VECTORHANDLE.
Required DLLs and Libraries
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Functions: |
L_VecPhysicalToLogical, L_VecGetObjectParallelogram, L_VecGetObjectRect |
This example will obtain drawing physical extents.
L_INT VecLogicalToPhysicalExample(
pVECTORHANDLE pVector,
RECT* pExtent)
{
L_INT nRet;
VECTORPOINT LeftTop, RightBottom;
/* Get drawing logical extents */
nRet = L_VecGetObjectParallelogram( pVector, NULL, &LeftTop, &RightBottom, 0L );
if(nRet != SUCCESS)
return nRet;
/* Convert to physical to get the rect where the drawing will be painted */
nRet = L_VecLogicalToPhysical( pVector, (POINT *) &pExtent->left, &LeftTop );
if(nRet != SUCCESS)
return nRet;
nRet = L_VecLogicalToPhysical( pVector, (POINT *) &pExtent->right, &RightBottom );
return nRet;
}