#include "lvkrn.h"
L_LVKRN_API L_INT L_VecCopyLayer(pVectorDst, pLayerDst, pVectorSrc, pLayerSrc, dwFlags)
pVECTORHANDLE pVectorDst; |
pointer to a vector handle |
const pVECTORLAYER pLayerDst; |
pointer to a layer |
const pVECTORHANDLE pVectorSrc; |
pointer to a vector handle |
const pVECTORLAYER pLayerSrc; |
pointer to a vector layer |
L_UINT32 dwFlags; |
copy flags |
Copies the contents of one layer to another. This function is available in the LEADTOOLS Vector Imaging Pro Toolkit.
Parameter | Description | |
pVectorDst | Pointer to the destination vector handle. | |
pLayerDst | Pointer to a VECTORLAYER structure that references the destination layer. | |
pVectorSrc | Pointer to the source vector handle. | |
pLayerSrc | Pointer to a VECTORLAYER structure that references the source layer. | |
dwFlags | Flag that indicates whether or not to empty the destination layer before copying. Possible values are: | |
Value | Meaning | |
0 | Do not empty the destination layer before copying. | |
VECTOR_FLAGS_REPLACE | Empty the destination layer before copying. |
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
The destination layer can be in the same vector handle as the source layer, or it can be in a different vector handle.
Required DLLs and Libraries
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Functions: |
L_VecAddLayer, L_VecGetLayer, L_VecGetLayerByName, L_VecGetLayerByIndex |
Topics: |
This example will copy the layer with the given name from the source vector to the destination vector.
L_INT VecCopyLayerExample(
pVECTORHANDLE pVectorDst,
pVECTORHANDLE pVectorSrc,
L_TCHAR* pszName)
{
VECTORLAYER LayerSrc, LayerDst;
VECTORLAYERDESC LayerDesc;
L_INT nRet;
/* Get the layer with the given name */
nRet = L_VecGetLayerByName( pVectorSrc, pszName, &LayerSrc );
if( nRet == SUCCESS )
{
/* get the layer properties */
nRet = L_VecGetLayer( pVectorSrc, &LayerSrc, &LayerDesc );
if(nRet != SUCCESS)
return nRet;
/* add to the destination vector */
nRet = L_VecAddLayer( pVectorDst, &LayerDesc, &LayerDst, VECTOR_FLAGS_RENAME_DUPLICATES);
if(nRet != SUCCESS)
return nRet;
/* no need for the layer properties anymore */
nRet = L_VecFreeLayer( &LayerDesc );
if(nRet != SUCCESS)
return nRet;
/* copy content of source layer into destination */
nRet = L_VecCopyLayer( pVectorDst, &LayerDst, pVectorSrc, &LayerSrc, 0L );
}
return nRet;
}