#include "lvkrn.h"
L_LVKRN_API L_INT L_VecSetLayer(pVector, pLayer, pLayerDesc)
pVECTORHANDLE pVector; |
pointer to a vector handle |
const pVECTORLAYER pLayer; |
pointer to a vector layer |
const pVECTORLAYERDESC pLayerDesc; |
pointer to a structure |
Updates a vector layer with new information. This function is available in the LEADTOOLS Vector Imaging Pro Toolkit.
Parameter |
Description |
pVector |
Pointer to the vector handle. |
pLayer |
Pointer to a VECTORLAYER structure that references the vector layer to set. |
pLayerDesc |
Pointer to a VECTORLAYERDESC structure that contains the new layer information to set. |
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
For more information on the layer information that can be set, refer to the VECTORLAYERDESC structure.
To get the layer information for a specific layer, use the L_VecGetLayer function.
Required DLLs and Libraries
LVKRN For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Functions: |
|
Topics: |
This example will make the layer with the given name locked from changes.
L_INT VecSetLayerExample(
pVECTORHANDLE pVector,
const L_TCHAR* pszName)
{
VECTORLAYER Layer;
VECTORLAYERDESC LayerDesc;
L_INT nRet;
/* find the layer with that name */
nRet = L_VecGetLayerByName( pVector, pszName, &Layer );
if( nRet != SUCCESS )
return nRet; /* layer not found */
/* get this layer for editing */
nRet = L_VecGetLayer( pVector, &Layer, &LayerDesc );
if(nRet != SUCCESS)
return nRet;
/* lock the layer */
LayerDesc.bLocked = TRUE;
/* set back and clean up */
nRet = L_VecSetLayer( pVector, &Layer, &LayerDesc );
if(nRet != SUCCESS)
return nRet;
nRet = L_VecFreeLayer( &LayerDesc );
return nRet;
}