public RasterImageAnimatorState State { get; } @property (nonatomic, assign, readonly) LTRasterImageAnimatorState state; public:property RasterImageAnimatorState State {RasterImageAnimatorState get();}
State # get (RasterImageAnimator)
A RasterImageAnimatorState enumeration member that indicates current state of the animation playback engine.
Refer to RasterImageAnimatorState for description of the different states.
using Leadtools;using Leadtools.Codecs;using Leadtools.ImageProcessing;using Leadtools.Drawing;RasterImageAnimator _animator;RasterImage _targetImage;Graphics _graphics;LeadRect _destRect;RasterPaintProperties _paintProperties;public void RasterImageAppendExample(Panel panel){// Initialize the RasterCodecs objectRasterCodecs codecs = new RasterCodecs();// An animated GIF filestring fileName = Path.Combine(LEAD_VARS.ImagesDir, "Eye.gif");// load the first frame, so we have the palette and a target image for playback_targetImage = codecs.Load(fileName, 0, CodecsLoadByteOrder.BgrOrGray, 1, 1);// Create the animator_animator = new RasterImageAnimator(_targetImage, null);// Setup our class members used in the event handler_graphics = panel.CreateGraphics();_destRect = LeadRect.FromLTRB(panel.ClientRectangle.Left, panel.ClientRectangle.Top, panel.ClientRectangle.Right, panel.ClientRectangle.Bottom);_paintProperties = RasterPaintProperties.Default;_paintProperties.PaintEngine = RasterPaintEngine.GdiPlus;// Hook to the LoadImage event and load the filecodecs.LoadImage += new EventHandler<CodecsLoadImageEventArgs>(Codecs_LoadImage);codecs.Load(fileName);codecs.LoadImage -= new EventHandler<CodecsLoadImageEventArgs>(Codecs_LoadImage);_graphics.Dispose();_animator.Dispose();_animator = null;_targetImage.Dispose();codecs.Dispose();}void Codecs_LoadImage(object sender, CodecsLoadImageEventArgs e){if ((e.Flags & CodecsLoadImageFlags.FirstRow) == CodecsLoadImageFlags.FirstRow)_animator.Append(e.Image);_animator.ValidateLines(e.Row, e.Lines);RasterImageAnimatorState state = _animator.State;while (state != RasterImageAnimatorState.End){state = _animator.Process();LeadRect updateRect;switch (state){case RasterImageAnimatorState.WaitInput:_animator.CancelWait();break;case RasterImageAnimatorState.PostClear:case RasterImageAnimatorState.PostRender:updateRect = _animator.GetUpdateRectangle(true);RasterImagePainter.Paint(_targetImage, _graphics, LeadRect.Empty, updateRect, _destRect, LeadRect.Empty, _paintProperties);break;}break;}}static class LEAD_VARS{public const string ImagesDir = @"C:\LEADTOOLS23\Resources\Images";}
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