Use the ImageViewer.Items property to access the image viewer items. Since it is an ImageViewerItems type, it implements standard ICollection and IList interfaces to easily add/remove/get/set and enumerate the items.
Member | Description |
---|---|
ImageViewerItems.Add |
Adds a new item to the viewer |
ImageViewerItems.Insert |
Inserts a new item to the viewer at the specified index. |
ImageViewerItems.Remove |
Removes an item from the viewer |
ImageViewerItems.RemoveAt |
Removes the item at the specified index from the viewer |
ImageViewerItems.Clear |
Deletes all items from the viewer |
ImageViewerItems.Item |
Gets or sets an item at the specified index |
ImageViewerItems.Contains |
Determines whether an item is in the viewer |
ImageViewerItems.IndexOf |
Gets the index of the specified item |
When an items list or the properties of an item has changed, the following events occur in the image viewer:
Member | Description |
---|---|
ItemChanged |
Occurs when an item has changed |
ItemError |
Occurs when an error occurred while setting the item image data |
SelectedItemsChanged |
Occurs when the number of values of selected items has changed |
In addition to the above standard collection operations, ImageViewerItems supports the following:
Member | Description |
---|---|
GetSelected |
Returns the currently selected items in the viewer |
Select |
Selects items in the viewer |
AddFromImage |
Adds an item from an HTML Image Element |
InsertFromImage |
Inserts an item at the specified index from an HTML Image Element |
AddFromElement |
Adds an item from an HTML or SVG Element |
InsertFromElement |
Inserts an item at the specified index from an HTML or SVG Element |
AddFromUrl |
Adds an item from a URL pointing to an image |
InsertFromUrl |
Inserts an item at the specified index from a URL pointing to an image |
AddFromSvgUrl |
Adds an item from a URL pointing to an SVG Element |
InsertFromSvgUrl |
Inserts an item at the specified index from a URL pointing to an SVG Element |
UpdateImage |
Replaces or sets the |
UpdateElement |
Replaces or sets the HTML or SVG Element of an item |
UpdateUrl |
Replaces or sets the image data of an item from a URL pointing to an image file |
AddFromCanvas |
Adds an item from an HTML5 Canvas Element |
InsertFromCanvas |
Inserts an item at the specified index from an HTML5 Canvas Element |
UpdateCanvas |
Replaces or sets the |
In Elements Mode, the following methods are also available:
Member | Description |
---|---|
AddFromElement |
Adds an item from an HTML or SVG Element |
InsertFromElement |
Inserts an item at the specified index from an HTML or SVG Element |
UpdateElement |
Replaces or sets the HTML or SVG Element of an item |
AddFromSvgUrl |
Adds an item from a URL pointing to an SVG Element |
InsertFromSvgUrl |
Inserts an item at the specified index from a URL pointing to an SVG Element |
The items are arranged for viewing using the layout system. For more information, refer to Image Viewer Layouts.
A new item can be added to the viewer using any of the following:
For the code snippets below, replace the code used in Using Image Viewer with the snippet below, then add the code described. Assume imageViewer
is the ID of a div
in the HTML page.
// Get the div item for the viewer
var div = document.getElementById("imageViewer");
// Create a new image viewer instance with a vertical layout
var createOptions = new lt.Controls.ImageViewerCreateOptions(div);
createOptions.viewLayout = new lt.Controls.ImageViewerVerticalViewLayout();
var imageViewer = new lt.Controls.ImageViewer(createOptions);
// Add a border (need some padding as well)
imageViewer.imageBorderThickness = 1;
// Add some padding
imageViewer.itemPadding = lt.Controls.ControlPadding.createAll(80);
// Use a border around the items so we can see them
imageViewer.itemBackgroundColor = "yellow";
imageViewer.itemBorderThickness = 1;
// Add an interactive Pan/zoom mode. Click and drag to pan the image and ctrl-click
// and drag to zoom in/out
imageViewer.interactiveModes.add(new lt.Controls.ImageViewerPanZoomInteractiveMode());
The following code creates a new item, loads a PNG file as an HTML Image Element, sets the image to the item, and adds the item to the viewer:
// Load an image into it
var img = document.createElement("img");
img.onload = function () {
// Create an item
var item = new lt.Controls.ImageViewerItem();
// Set the image
item.image = img;
// Add it to the viewer
imageViewer.items.add(item);
}
img.src = "http://localhost/images/image1.png";
Or lets the viewer load it by setting the URL:
// Create an item
var item = new lt.Controls.ImageViewerItem();
// Set the URL
item.url = "http://localhost/images/image1.png";
// Add it to the viewer
imageViewer.items.add(item);
It is also possible to use the method of ImageViewerItems to add the items directly, without creating an ImageViewerItem instance:
// Add an item directly
// Load an image into it
var img = document.createElement("img");
img.onload = function () {
imageViewer.items.addFromImage(img, lt.LeadSizeD.empty);
}
img.src = "http://localhost/images/image1.png"
Or from a url directly without creating an HTML Image Element:
// Add an item directly from a url
imageViewer.items.addFromUrl("http://localhost/images/image1.png", lt.LeadSizeD.empty);
Or from an HTML5 Canvas Element
var canvas = document.createElement("canvas");
canvas.width = 200;
canvas.height = 200;
var ctx = canvas.getContext("2d");
ctx.fillStyle = "red";
ctx.fillRect(0, 0, 200, 200);
imageViewer.items.addFromCanvas(canvas, lt.LeadSizeD.empty);
In the cases above, the item added can be easily obtained for further modification by using the return value from the methods, or by accessing the ImageViewer.Items collection.
ImageViewer also supports adding SVG images, allowing smooth zooming with pixelization. They can be SVG files directly or when using the LEADTOOLS Web Services, any document format that has LEAD support for loading as SVG such as PDF, DOCX/DOC and many others. This code sets an SVG item into the viewer:
// Add an item from an SVG image
imageViewer.items.addFromUrl("http://localhost/images/image.svg", lt.LeadSizeD.empty);
The following code adds four items to the viewer:
// Add items directly
for (var i = 1; i <= 4; i++) {
var url = "http://localhost/images/image" + i + ".png";
imageViewer.items.addFromUrl(url, lt.LeadSizeD.empty);
}
In both cases, the viewer will load the image by creating an img
HTML element and setting the src
property to the URL. The file formats include standard formats supported by all browsers such as PNG, GIF and JPEG (and TIFF in Internet Explorer) as well as standalone SVG documents. Therefore, if an error is encountered while loading an image in the viewer directly, then first make sure it can be loaded by the browser by loading it directly:
<div class="tutorial-image"><img src="http://localhost/images/image.png" title="Image Viewer Items"/></div>
Or
<div class="tutorial-image"><img src="http://localhost/images/image.svg" title="Image Viewer Items"/></div>
If this works, then the image viewer will be able to view the same image. Note that SVG files must be standalone documents that contain <svg>
elements with valid xmlns
attributes as in:
<?xml version="1.0" encoding="utf-8"?>
<svg xmlns="http://www.w3.org/2000/svg" ... >
It is best to disable the viewer from updating while multiple items are being added (or removed, or updated). Doing so will ensure that the viewer does not waste resources updating its transformations and re-painting while it is in an intermediate state:
// Disable any updates until we are done
imageViewer.beginUpdate();
// Add items directly
for (var i = 1; i <= 4; i++) {
var url = "http://localhost/images/image" + i + ".png";
imageViewer.items.addFromUrl(url, lt.LeadSizeD.empty);
}
// Update now
imageViewer.endUpdate();
With multiple items, it is sometimes desired to add items at a certain location. This can easily be accomplished using ImageViewerItems.Insert, which accepts as a parameter the index of the new item. All the direct-add methods (such as AddFromImage) also have an insertion counterpart (Such as InsertFromImage)
Removing items from the viewer is performed as follows. Start from the example code above and add the following:
// Remove the first item
imageViewer.items.removeAt(0);
Run the demo again, note that the viewer is displaying three items instead of four starting from page 2. ImageViewerItems.Remove can be used to remove an item by its reference. ImageViewerItems.Clear will remove all the items from the viewer (and sets the ActiveItem property to null)
Each ImageViewerItem has two properties to determine the size of the item and its image:
Member | Description |
---|---|
ImageViewerItem.Size |
The size of the whole item, including any margins, borders and padding |
ImageViewerItem.ImageSize |
The image size in pixels |
When using the control as an "image" or "document" viewer, then in most cases these two values are the same and the image will occupy the whole item area.
When using the control as an "image list" or "thumbnails" viewer, then it is desirable to have the item size larger than the image size to leave room for text description for example.
In both cases, each item can have its own item and image size different than any other item in the viewer.
The viewer will calculate and set ImageViewerItem.ImageSize depending on the following conditions:
Value of ImageViewerItem.ImageSize | ImageViewerItem.Image or ImageViewerItem.Canvas | Description |
---|---|---|
LeadSizeD.Empty or 0,0 | Available |
The viewer will automatically calculate the value from the image data (Image or Canvas) and set it in ImageViewerItem.ImageSize. The code snippets above rely on these auto-calculations. |
LeadSizeD.Empty or 0,0 | Not set |
ImageViewerItem.ImageSize stays empty. This item will be invisible and will not participate in the layout calculation. The size can be set at a later time if desired to make the item visible. |
Not empty | Available |
The viewer will not calculate the value from the image data, instead, the value is used as is. The viewer will automatically stretch or shrink the image data when calculating the transformation or rendering to match the size. |
Not empty | Not Available |
The viewer will treat the item as it has image data with the specified size. It will use this value in the transformation calculation but will not render any image data. This mode can also be used to custom render image data. |
The viewer will calculate and set ImageViewerItem.Size depending on following conditions:
Value of ImageViewer.ItemSize | Value of ImageViewerItem.Size | Description |
---|---|---|
LeadSizeD.Empty or 0,0 | LeadSizeD.Empty or 0,0 |
This is the default mode. The viewer will use the value of ImageViewer.ItemSize calculated above and set it in ImageViewerItem.Size. Hence, the item will have the same value for both and the image will occupy the full item area |
Not empty | LeadSizeD.Empty or 0,0 |
The viewer will set the value of ImageViewer.ItemSize into ImageViewerItem.Size. All the items will have the same size and each image will be placed and rendered inside the item depending on their own ImageViewerItem.ImageSize values and alignment. This mode is useful when the viewer is used as an "image list" or "thumbnails browser". |
LeadSizeD.Empty or 0,0 | Not empty |
The viewer will use the value of ImageViewerItem.Size as the size of the item. ImageViewerItem.ImageSize will not be used in this calculation and only to determine where to place and render the image inside the item. |
Not empty | Not empty |
The viewer will ignore ImageViewer.ItemSize and use ImageViewerItem.Size. |
Usually you set ImageViewer.ItemSize to a specified value when the viewer is used as an "image list" or "thumbnails browser". To accomplish this, set the value of ItemSize to the desired thumbnail size plus padding. For example, 200 by 200 pixels. Then add the items with their own ImageViewerItem.Size set to the default value of LeadSizeD.Empty. As described above, the viewer will update ImageViewerItem.Size to be equal to 200 by 200 pixels as well. One more thing to consider in this mode is how the image inside each item is displayed. In image list mode, it's probably desired to fit each image inside this size (200 by 200 pixels in the case above), so set the value of ImageViewer.ItemSizeMode to Fit or FitAlways.
ImageViewerItem also has the Resolution property. This must be set to the resolution (in dots per inch) of the original image data if accounting for the logical size of the image when displayed is desired.
The resolution is only used when ImageViewer.UseDpi is set to true. The values of ImageViewerItem.Resolution along with ImageViewer.ScreenDpi are used when calculating how to display the image.
For example, a typical US Letter document image is 8.5 by 11 inches, which at the typical print resolution of 300 by 300 dpi is equivalent to 2550 by 3300 pixels. Most document viewer applications will try to display this image at its original size (i.e., the image will take 8.5 inches of screen horizontal space and 11 inches of screen vertical space).
If you do not use the ImageViewer.UseDpi property for this control, you are required to do the calculations yourself as follows:
viewer.useDpi = false;
viewer.zoom(screenResolution / imageResolution);
In the case of the image above, this will be 96 (typical screen resolution), divided by 300. Or, you can set the ImageViewer.UseDpi value to true and the control will use the above formula internally, keeping the ScaleFactor set to 1 as follows:
viewer.useDpi = true;
viewer.zoom(1);
This code will produce the same results as the first code snippet.
In platforms where the screen resolution can be obtained programmatically (such as Windows.Forms), the value of ImageViewer.ScreenDpi is set automatically by the image viewer upon creation.
In platforms where the screen resolution cannot be obtained programmatically (such as JavaScript), the value of ImageViewer.ScreenDpi is set to the default value of 96.
When adding a new item to the viewer, the value of ImageViewerItem.Resolution will be checked. If the value is empty (or 0,0), then the viewer will try to obtain this value from this image data in platforms where this information can be obtained programmatically (such as Windows.Forms).
In platforms where the resolution cannot be obtained automatically (such as JavaScript), then it is the user's responsibility to set the value. For example, the LEADTOOLS HTML5 Viewer Demo uses LEADTOOLS REST services to obtain this value and set it for the item.
In either case, the user can then manually modify this value if desired.
ImageViewer will always have an item denoted as "Active", this can be accessed through the ImageViewer.ActiveItem property. This property cannot be set to null unless there are no more items in the viewer.
When an item is removed, the viewer will automatically check whether it was the active item. If it is, the viewer will set the next closest item as the new active item.
The ActiveItem is important when using the viewer in a single item mode as described below.
Some applications (such as the Main Demo shipped with LEADTOOLS), do not require multiple items in the image viewer and will always have a single item that either has image data or not.
For these types of applications, the image viewer provides shortcuts for all the properties and method that would normally require accessing the ImageViewer.Items collection or modifying ImageViewerItem.
To achieve this, the image viewer layout must be set to ImageViewerSingleViewLayout and an empty item must be set in ImageViewer.Items. This item will be the ActiveItem since the image viewer must have an active item at all times. This is precisely what happens when you create a new instance of ImageViewer using the default constructor, code:
// Get the div item for the viewer
var div = document.getElementById("imageViewer");
// Create a new image viewer instance without setting the view layout
var createOptions = new lt.Controls.ImageViewerCreateOptions(div);
var imageViewer = new lt.Controls.ImageViewer(createOptions);
// Verify that we have a view layout, and it is of type single
if (imageViewer.viewLayout && imageViewer.viewLayout.name === "Single") {
alert("Single view");
}
// Verify that we have an item
if (imageViewer.items.count === 1) {
alert("We have an item");
}
// Verify that we have an active item
if (imageViewer.activeItem) {
alert("We have an active item");
}
imageViewer.itemChanged.add(function () {
// Show the image size
alert("ImageSize: " + imageViewer.imageSize.width + "," + imageViewer.imageSize.height);
});
// Set an image into it
imageViewer.imageUrl = "http://localhost/images/image1.png";
The ImageViewer.Image property is a short cut to ImageViewer.ActiveItem.Image. For more information, refer to Image Viewer Single Item Mode.
Note that all the members will return null (or default value) if the viewer does not have any items.
The ImageViewerItem class also supports the following members:
Member | Description |
---|---|
IsVisible |
Controls the visibility of the item in the viewer. Invisible items will neither be rendered nor participate in layout calculations |
IsEnabled |
Determines whether the item is enabled. Inactive items are rendered and participate in layout calculations. but do not respond to interactive mode events |
IsSelected |
Determines whether the item is in a selected state. Selected items may be rendered differently than non-selected items |
IsHovered |
Determines whether the item is in a hovered state. Hovered items may be rendered differently |
ClipImageToContent |
Determines whether to restrict rendering of the image inside its item area, if the image size or transformation result in display coordinates that lay outside the item boundary |
ImageVerticalAlignment |
Determines how the image is aligned vertically inside the item boundary |
ImageHorizontalAlignment |
Determines how the image is aligned horizontally inside the item boundary |
Text |
Text string associated with this item. Can be used to show a page number or file name or any other text data |
TextVerticalAlignment |
Determines how the text is aligned vertically inside the item boundary |
TextHorizontalAlignment |
Determines how the text is aligned horizontally inside the item boundary |
Floater |
The floater image of this item |
FloaterTransform |
Position, scale, and rotation of the floater image relative to the image |
FloaterOpacity |
Controls the opacity of the floater. Can also be used to hide the floater completely |
ImageRegionToFloater |
Converts the region found in Image into a floater |
CombineFloater |
Merges the floater with the current image |
Tag |
User-defined data |
Image Viewer User Defined HTML Display
Using Multiple Image Viewers In Your Application
Image Viewer Bounds and Transform