Gets or sets a value indicating whether to allow disk memory when loading an image.
public bool NoDiskMemory { get; set; }
Public Property NoDiskMemory As Boolean
public bool NoDiskMemory {get; set;}
@property (nonatomic, assign) BOOL noDiskMemory
public boolean getNoDiskMemory()
public void setNoDiskMemory(boolean value)
<br/>get_NoDiskMemory();<br/>set_NoDiskMemory(value);<br/>Object.defineProperty('NoDiskMemory');
true to prevent loading the image using disk memory; false otherwise.
When using tiled memory, the image data is stored in disk and not in conventional memory. Setting the value of this property to true will prevent the image from being created in disk.
For an example on changing the default load memory mode, refer to DiskMemory.
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