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TiledMemory Property

Summary

Gets or sets a value indicating whether to use tiled memory when loading an image.

Syntax

C#
VB
Java
Objective-C
WinRT C#
C++
public bool TiledMemory { get; set; } 
Public Property TiledMemory As Boolean 
public bool TiledMemory {get; set;} 
@property (nonatomic, assign) BOOL tiledMemory 
public boolean getTiledMemory() 
public void setTiledMemory(boolean value) 
             
 <br/>get_TiledMemory();<br/>set_TiledMemory(value);<br/>Object.defineProperty('TiledMemory');  
public: 
property bool TiledMemory { 
   bool get(); 
   void set (    bool ); 
} 

Property Value

true to load the image using tiled; false otherwise.

Remarks

When the value of this property is true, the image is created where the data pointers are maintained in tiles, useful for very large images.

Example

For an example on changing the default load memory mode, refer to DiskMemory.

Requirements

Target Platforms

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