Gets or sets a value indicating whether to use tiled memory when loading an image.
public bool TiledMemory { get; set; }
Public Property TiledMemory As Boolean
public bool TiledMemory {get; set;}
@property (nonatomic, assign) BOOL tiledMemory
public boolean getTiledMemory()
public void setTiledMemory(boolean value)
<br/>get_TiledMemory();<br/>set_TiledMemory(value);<br/>Object.defineProperty('TiledMemory');
true to load the image using tiled; false otherwise.
When the value of this property is true, the image is created where the data pointers are maintained in tiles, useful for very large images.
For an example on changing the default load memory mode, refer to DiskMemory.
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