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UseWriteableBitmap Property

Summary

Indicates whether to use a Silverlight WriteableBitmap object for storing the image data.

Syntax

C#
VB
WinRT C#
C++
public bool UseWriteableBitmap { get; set; } 
Public Property UseWriteableBitmap As Boolean 
public bool UseWriteableBitmap {get; set;} 
 <br/>get_UseWriteableBitmap();<br/>set_UseWriteableBitmap(value);<br/>Object.defineProperty('UseWriteableBitmap');  
public: 
property bool UseWriteableBitmap { 
   bool get(); 
   void set (    bool ); 
} 

Property Value

true to use a Silverlight WriteableBitmap object for storing the image data; false otherwise.

Remarks

This property is only supported in Silverlight versions of LEADTOOLS.

Setting this property to true can speed up image loading, image processing and image display by using a Silverlight WriteableBitmap object for storing the image data.

Setting this property to true will force the image data to be loaded as 32-bit, and will ignore the bitsPerPixel parameter passed to RasterCodecs.Load.

Requirements

Target Platforms

Help Version 19.0.2017.10.27
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Leadtools.Codecs Assembly