Gets or sets a value indicating whether to allow tiled images.
public bool NoTiledMemory { get; set; }
Public Property NoTiledMemory As Boolean
public bool NoTiledMemory {get; set;}
@property (nonatomic, assign) BOOL noTiledMemory
public boolean getNoTiledMemory()
public void setNoTiledMemory(boolean value)
<br/>get_NoTiledMemory();<br/>set_NoTiledMemory(value);<br/>Object.defineProperty('NoTiledMemory');
true to prevent tiled image; false otherwise.
When using tiled memory, the image is created where the data pointers are maintained in tiles, useful for very large images. Setting the value of this property to true will prevent the image from being created in tiles.
For an example on changing the default load memory mode, refer to DiskMemory.
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