Rotates the 3D object in the container by the specified amount on the y-axis.
public void RotateY(
float y
)
Public Sub RotateY( _
ByVal y As Single _
)
public:
void RotateY(
float y
)
y
The amount of rotation on the y-axis.
This will add the amount of rotation to the current rotation angle of the 3D object.
For an example, refer to RotateX
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