Rotates the 3D object in the container by the specified amount on the z-axis.
public void RotateZ(
float z
)
Public Sub RotateZ( _
ByVal z As Single _
)
public:
void RotateZ(
float z
)
z
The amount of rotation on the z-axis.
This will add the amount of rotation to the current rotation angle of the 3D object.
For an example, refer to RotateX
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