public string FriendlyName { get; }
public:
property String^ FriendlyName {
String^ get();
}
The audio input friendly name.
The string obtained may be the same as that returned by the Name Property.
using Leadtools;
using Leadtools.Multimedia;
using LeadtoolsMultimediaExamples.Fixtures;
public bool _result = true;
public CaptureCtrlForm _form = new CaptureCtrlForm();
public void AudioInputExample()
{
string txtInfo = string.Empty;
// reference the capture control
CaptureCtrl capturectrl = _form.CaptureCtrl;
// select an audio device. use your device's name here instead of USB
if (capturectrl.AudioDevices["USB"] == null)
throw new Exception("No USB audio device available");
capturectrl.AudioDevices["USB"].Selected = true;
// reference the Master Volume audio input
AudioInput audioinput = capturectrl.AudioInputs["Master Volume"];
try
{
// get the values of the read-only audioInput properties
double bassRange = audioinput.BassRange;
string friendlyName = audioinput.FriendlyName;
string name = audioinput.Name;
double trebleRange = audioinput.TrebleRange;
// set the values for the audioInput properties, if supported by the driver of the chosen input
audioinput.Bass = bassRange; // maximum bass range
audioinput.Enable = true; // enable video input
audioinput.Loudness = true; // enable loudness
audioinput.MixLevel = -1.0; // automatic gain adjustment
audioinput.Mono = false; // multi-channel audio input
audioinput.Pan = 1.0; // full right signal distribution
audioinput.Treble = trebleRange; // maximum treble gain
// get the values after setting them
// note that if the value did not change then it might not be supported by the audio driver
// get the master values
txtInfo = string.Format("Name {0}\n" +
"Friendly Name {1}\n" +
"Bass range value {2}\n" +
"Treble range value {3}\n" +
"Bass value {4}\n" +
"Enabled: {5}\n" +
"Loudness: {6}\n" +
"Mix level value {7}\n" +
"Mono: {8}\n" +
"Pan value {9}\n" +
"Treble value: {10}\n\n" +
"Are these values correct?",
name, friendlyName, bassRange, trebleRange, audioinput.Bass,
audioinput.Enable, audioinput.Loudness, audioinput.MixLevel,
audioinput.Mono, audioinput.Pan, audioinput.Treble);
// display the named audio input properties
_result = (MessageBox.Show(_form, txtInfo, "Test Verify", MessageBoxButtons.YesNo) == DialogResult.Yes);
}
catch (Exception)
{
_result = false;
}
// we'll loop on the state and pump messages for this example.
// but you should not need to if running from a Windows Forms application.
while (capturectrl.State == CaptureState.Running)
Application.DoEvents();
}
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