public bool HasDialog(
ProcessorDlg Dialog
)
public:
bool HasDialog(
ProcessorDlg Dialog
)
Dialog
A ProcessorDlg value that specifies which dialog's availability is being queried.
true if the specified property's dialog is available; false, otherwise
Indicates whether the specified property's dialog is available.
using Leadtools;
using Leadtools.Multimedia;
using LeadtoolsMultimediaExamples.Fixtures;
public bool _result = false;
public PlayCtrlForm _form = new PlayCtrlForm();
public void HasDialogExample()
{
// reference the play control
PlayCtrl playctrl = _form.PlayCtrl;
// EFX dizzy video processor
Processor processor = playctrl.VideoProcessors.EFXDizzy;
string processorName = processor.Name;
string processorFriendlyName = processor.FriendlyName;
// input file
string inFile = Path.Combine(LEAD_VARS.MediaDir, "PlayCtrl_ShortSource.avi");
try
{
// set form title to friendly name
_form.Text = processorFriendlyName;
// turn off auto start
playctrl.AutoStart = false;
// set the source file
playctrl.SourceFile = inFile;
// add a video processor using unique name
int selectedProcessorIndex = playctrl.VideoProcessors.IndexOf(processorName);
Processor selectedProcessor = playctrl.VideoProcessors[selectedProcessorIndex];
playctrl.SelectedVideoProcessors.Add(selectedProcessor);
// The HasDialog method tells us that the object
// can display the desired dialog.
// check to see if the processor dialog can be displayed
if (playctrl.SelectedVideoProcessors.EFXDizzy.HasDialog(ProcessorDlg.Properties))
{
// now show it to change some settings
playctrl.SelectedVideoProcessors.EFXDizzy.ShowDialog(ProcessorDlg.Properties, _form);
_result = true;
}
// start the playback
playctrl.Run();
// we'll loop on the state and pump messages for this example.
// but you should not need to if running from a Windows Forms application.
while (playctrl.State == PlayState.Running)
Application.DoEvents();
}
catch (Exception)
{
_result = false;
}
}
static class LEAD_VARS
{
public const string MediaDir = @"C:\LEADTOOLS23\Media";
}
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