public AudioProcessors AudioProcessors { get; }
public:
property AudioProcessors^ AudioProcessors {
AudioProcessors^ get();
}
An AudioProcessors collection object representing the available audio processors.
Gets the AudioProcessors collection object, containing registered audio processors. This AudioProcessors object is used to enumerate the available video and audio processing filters.
using Leadtools;
using Leadtools.Multimedia;
using LeadtoolsMultimediaExamples.Fixtures;
public bool _result = false;
public PlayCtrlForm _form = new PlayCtrlForm();
public void ProcessorsExample()
{
// reference the convert control
PlayCtrl playctrl = _form.PlayCtrl;
// input and output files
string inFile = Path.Combine(LEAD_VARS.MediaDir, "ConvertCtrl_Source.avi");
try
{
// disable auto start
playctrl.AutoStart = false;
// set the event handler for state changes
playctrl.StateChanged += new StateChangedEventHandler(PlayCtrl_StateChanged);
// set source file
playctrl.SourceFile = inFile;
// if we have a video stream
if ((playctrl.AllowedStreams & StreamFormatType.Video) == StreamFormatType.Video)
{
// set the video processor to the Dizzy filter
playctrl.SelectedVideoProcessors.Add(playctrl.VideoProcessors.EFXDizzy);
Processor vproc = playctrl.SelectedVideoProcessors.EFXDizzy;
// set the video processor properties
if (vproc.HasDialog(ProcessorDlg.Properties))
vproc.ShowDialog(ProcessorDlg.Properties, _form);
}
// if we have an audio stream
if ((playctrl.AllowedStreams & StreamFormatType.Audio) == StreamFormatType.Audio)
{
// set the audio processor to the Chorus filter
playctrl.SelectedAudioProcessors.Add(playctrl.AudioProcessors.Chorus);
Processor aproc = playctrl.SelectedAudioProcessors.Chorus;
// set the audio processor properties
if (aproc.HasDialog(ProcessorDlg.Properties))
aproc.ShowDialog(ProcessorDlg.Properties, _form);
}
// start the playback now
playctrl.Run();
// we'll loop on the state and pump messages for this example.
// but you should not need to if running from a Windows Forms application.
while (playctrl.State == PlayState.Running)
Application.DoEvents();
}
catch (Exception)
{
_result = false;
}
}
void PlayCtrl_StateChanged(object sender, StateChangedEventArgs e)
{
// set the result to what we expect
_result = (e.lastState == PlayState.Running && e.state == PlayState.Stopped);
}
static class LEAD_VARS
{
public const string MediaDir = @"C:\LEADTOOLS23\Media";
}
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