AudioProcessors Property

Summary
Gets the registered audio processors collection object.
Syntax
C#
C++/CLI
public AudioProcessors AudioProcessors { get; } 
public: 
property AudioProcessors^ AudioProcessors { 
   AudioProcessors^ get(); 
} 

Property Value

An AudioProcessors collection object representing the available audio processors.

Remarks

Gets the AudioProcessors collection object, containing registered audio processors. This AudioProcessors object is used to enumerate the available video and audio processing filters.

Example
C#
using Leadtools; 
using Leadtools.Multimedia; 
using LeadtoolsMultimediaExamples.Fixtures; 
 
 
public bool _result = false; 
public PlayCtrlForm _form = new PlayCtrlForm(); 
 
public void ProcessorsExample() 
{ 
   // reference the convert control 
   PlayCtrl playctrl = _form.PlayCtrl; 
 
   // input and output files 
   string inFile = Path.Combine(LEAD_VARS.MediaDir, "ConvertCtrl_Source.avi"); 
 
   try 
   { 
      // disable auto start 
      playctrl.AutoStart = false; 
 
      // set the event handler for state changes 
      playctrl.StateChanged += new StateChangedEventHandler(PlayCtrl_StateChanged); 
      // set source file 
      playctrl.SourceFile = inFile; 
 
      // if we have a video stream 
      if ((playctrl.AllowedStreams & StreamFormatType.Video) == StreamFormatType.Video) 
      { 
         // set the video processor to the Dizzy filter  
         playctrl.SelectedVideoProcessors.Add(playctrl.VideoProcessors.EFXDizzy); 
         Processor vproc = playctrl.SelectedVideoProcessors.EFXDizzy; 
 
         // set the video processor properties 
         if (vproc.HasDialog(ProcessorDlg.Properties)) 
            vproc.ShowDialog(ProcessorDlg.Properties, _form); 
      } 
 
      // if we have an audio stream 
      if ((playctrl.AllowedStreams & StreamFormatType.Audio) == StreamFormatType.Audio) 
      { 
         // set the audio processor to the Chorus filter  
         playctrl.SelectedAudioProcessors.Add(playctrl.AudioProcessors.Chorus); 
         Processor aproc = playctrl.SelectedAudioProcessors.Chorus; 
 
         // set the audio processor properties 
         if (aproc.HasDialog(ProcessorDlg.Properties)) 
            aproc.ShowDialog(ProcessorDlg.Properties, _form); 
      } 
 
      // start the playback now 
      playctrl.Run(); 
 
      // we'll loop on the state and pump messages for this example. 
      // but you should not need to if running from a Windows Forms application. 
      while (playctrl.State == PlayState.Running) 
         Application.DoEvents(); 
   } 
   catch (Exception) 
   { 
      _result = false; 
   } 
} 
 
void PlayCtrl_StateChanged(object sender, StateChangedEventArgs e) 
{ 
   // set the result to what we expect 
   _result = (e.lastState == PlayState.Running && e.state == PlayState.Stopped); 
} 
 
static class LEAD_VARS 
{ 
   public const string MediaDir = @"C:\LEADTOOLS23\Media"; 
} 
Requirements

Target Platforms

Help Version 23.0.2024.2.29
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© 1991-2024 LEAD Technologies, Inc. All Rights Reserved.

Leadtools.Multimedia Assembly
Products | Support | Contact Us | Intellectual Property Notices
© 1991-2023 LEAD Technologies, Inc. All Rights Reserved.