#include "ltwrappr.h"
virtual L_INT LVectorBase::SetRotation(pRotation, pOrigin=NULL, dwFlags=0)
Rotates all or part of the specified vectored image
Pointer to a VECTORPOINT structure that contains the rotation values for each axis. The rotation values are in degrees.
Pointer to a VECTORPOINT structure that contains the center of rotation. If pOrigin is NULL, the center of rotation is the accumulative center of the objects to be rotated.
Flag that indicates which objects to rotate. Possible values are:
Value | Meaning |
---|---|
0 | Rotate all objects. |
VECTOR_FLAGS_SELECTED_ONLY | Rotate only the currently selected objects within the vector handle. |
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
Rotates all or part of the specified vector image based on the rotation values in pRotation.
The rotation values may be retrieved using LVectorBase::GetRotation.
Note: When you rotate a certain object, it may or may not affect other unselected objects sharing vertices with the selected object. This depends on the current bind vertices mode set by LVectorBase::SetBindVerticesMode.
Note for DirectX:, You cannot select objects or enumerate them.
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