#include "ltwrappr.h"
virtual L_INT LVectorGroup::AddObject(pVectorObject)
Adds a new vector object to a class object's group.
This function is available in the LEADTOOLS Vector Imaging Pro Toolkit.
Pointer to an LVectorObject object that references the vector object to add.
Value | Meaning |
---|---|
SUCCESS | The function was successful. |
< 1 | An error occurred. Refer to Return Codes. |
To use this function, declare an object from one of the classes derived from LVectorObject and pass the address of this object as the first parameter. The classes derived from LVectorObject are:
LVectorHPolyBezier
Required DLLs and Libraries
This example will add a new red line to the first Group in an LVectorBase object.
L_INT LVectorGroup__AddObjectExample(HWND hWnd, LVectorBase *pVector)
{
UNREFERENCED_PARAMETER(hWnd);
L_INT nRet;
VECTORLINE Line;
//Create Line Object
Line.Point[ 0 ].x = 50.0;
Line.Point[ 0 ].y = 50.0;
Line.Point[ 0 ].z = 0.0;
Line.Point[ 1 ].x = 70.0;
Line.Point[ 1 ].y = 50.0;
Line.Point[ 1 ].z = 0.0;
Line.Pen.nSize = sizeof( VECTORPEN );
Line.Pen.bExtPen = FALSE;
Line.Pen.NewPen.LogPen.lopnStyle = PS_SOLID;
Line.Pen.NewPen.LogPen.lopnWidth.x = 10;
Line.Pen.NewPen.LogPen.lopnWidth.y = 10;
Line.Pen.NewPen.LogPen.lopnColor = RGB(255,0,0);
LVectorLine VectorLine(&Line);
// add to current group
LVectorGroup VectorGroup;
nRet = pVector->GetGroupByIndex(0, &VectorGroup);
if (nRet == SUCCESS)
{
VectorGroup.AddObject(&VectorLine );
}
else
return nRet;
//LVectorLine destructor called when VectorLine goes out of scope
return SUCCESS;
}