public int LockPicture { get; set; }
@property (nonatomic, assign) NSInteger lockPicture;
public int getLockPicture()
public void setLockPicture(int picture)
public:
property Int32 LockPicture
{
Int32 get()
void set(Int32 value)
}
LockPicture # get and set (AnnObject)
The id of the picture used when drawing the locked symbol for locked objects. The default value is 1.
All objects of this type inside the container will use this picture when drawing the object if the object is locked.
The container uses a picture of a "lock" that is created by default. You can change this default picture by using this property.
For more information, refer to Implementing Annotation Security.
using Leadtools.Annotations.Automation;
using Leadtools.Annotations.Engine;
using Leadtools.WinForms;
using Leadtools.Annotations.WinForms;
public void AnnObject_Lock()
{
double inch = 720.0;
// Get the container
AnnContainer container = _automation.Container;
// Add the lock picture to the container resources
// Create a new instance of AnnResources if the container does not already have one
AnnResources resources = _automation.Manager.Resources;
if (resources == null)
{
resources = new AnnResources();
}
// Get the images collection
IList<AnnPicture> imagesResources = resources.Images;
// Add our picture to it
imagesResources.Add(new AnnPicture(@"ms-appx:///Assets/Lock.png"));
int pictureIndex = imagesResources.Count - 1;
// Add a blue on yellow rectangle from 3in 3in to 4in 4in
AnnRectangleObject rectObj = new AnnRectangleObject();
rectObj.Rect = LeadRectD.Create(3 * inch, 3 * inch, 1 * inch, 1 * inch);
rectObj.Stroke = AnnStroke.Create(AnnSolidColorBrush.Create("Blue"), LeadLengthD.Create(1));
rectObj.Fill = AnnSolidColorBrush.Create("Yellow");
// Set its lock picture
rectObj.LockPicture = pictureIndex;
// Add it to the container
container.Children.Add(rectObj);
// Show the object lock state (default)
Debug.WriteLine("1. Default lock state");
ShowLockedState(rectObj);
// Lock it with a password
Debug.WriteLine("2. Locking now with a password");
rectObj.Lock("secret");
// Show the object lock state, it should say locked and the object should be painted with the lock picture
ShowLockedState(rectObj);
// Now try to unlock it with a wrong password
Debug.WriteLine("3. Unlocking with a wrong password");
rectObj.Unlock("wrong password");
// Check, it should be locked
ShowLockedState(rectObj);
// Unlock it with the correct password
Debug.WriteLine("4. Unlocking with a correct password");
rectObj.Unlock("secret");
// Check lock status
ShowLockedState(rectObj);
//Lock using a new password
Debug.WriteLine("5. Locking with a new password");
rectObj.Lock("NewPassword");
ShowLockedState(rectObj);
//Change the password used in the last lock operation
Debug.WriteLine("6. After being locked, change to new password");
rectObj.Password = "secret-again";
ShowLockedState(rectObj);
}
private void ShowLockedState(AnnObject annObj)
{
_automation.Invalidate(LeadRectD.Empty);
// Show the object lock state (default)
Debug.WriteLine($"\tLocked: {annObj.IsLocked} | Password: {annObj.Password}");
}
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