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RenderSelection Method

Summary
Renders the selected part of this object if it supports a selection stroke.
Syntax
C#
Objective-C
C++/CLI
Java
Python
public void RenderSelection( 
   AnnContainerMapper mapper, 
   AnnObject annObject 
) 
- (void)renderSelectionMapper:(LTAnnContainerMapper *)mapper object:(LTAnnObject *)annObject NS_SWIFT_NAME(renderSelection(mapper:object:)); 
void renderSelection(AnnContainerMapper mapper, AnnObject annObject); 
public:  
   void RenderSelection( 
      AnnContainerMapper^ mapper, 
      AnnObject^ annObject 
   ) 
def RenderSelection(self,mapper,annObject): 

Parameters

mapper
The mapper object to use for converting coordinates. This value must not be null.

annObject
The object to render.

Remarks

This method is called by the framework to render the selected part of the object if it supports a selection stroke. This is usually called from AnnRenderingEngine.RenderContainer if the value of AnnObject.SupportsSelectionStroke is true and the object is selected.

Rendering engine will usually use AnnObject.SelectionStroke to draw a rectangle around the object support. This can be done along with rendering the selection thumbs as usual, although most annotation objects types use one more or the other but not both.

Requirements

Target Platforms

Help Version 22.0.2023.7.31
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© 1991-2023 LEAD Technologies, Inc. All Rights Reserved.

Leadtools.Annotations.Engine Assembly
Products | Support | Contact Us | Intellectual Property Notices
© 1991-2023 LEAD Technologies, Inc. All Rights Reserved.