public void Initialize(
AnnRenderingEngine renderingEngine
)
- (void)initializeWithRenderingEngine:(LTAnnRenderingEngine *)renderingEngine;
void initialize(AnnRenderingEngine renderingEngine);
public:
void Initialize(
AnnRenderingEngine^ renderingEngine
)
def Initialize(self,renderingEngine):
renderingEngine
The rendering engine to use. This must an object that derives from AnnRenderingEngine. The value of this parameter gets set in the RenderingEngine property. This value must not be null.
Call the Initialize method before calling any other methods of this class to set up the object renderer with a rendering engine to use when drawing the object, its labels or its thumbs.
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