#include "l_bitmap.h"
L_LTIVW_API L_INT EXT_FUNCTION L_DispContainerGetAnimationStoppedCallBack(hCellWnd, ppfnCallBack, ppUserData)
L_HWND hCellWnd; |
handle to the cell window |
DISPCONTAINERANIMATIONSTOPPEDCALLBACK * ppfnCallBack; |
pointer to the callback function |
LPVOID * ppUserData; |
pointer to be updated with user data |
Gets a callback function, which will be fired if the control animation has stopped.
Parameter |
Description |
hCellWnd |
A handle to the window that represents the Medical Viewer Cell. |
ppfnCallBack |
Pointer to a pointer to a callback function to be updated with the last animation stopped callback function set using L_DispContainerSetAnimationStoppedCallBack function. |
ppUserData |
Void pointer to be updated with the user defined data associated with the tag callback. If you are not interested in the user-defined data, pass NULL for this parameter. |
SUCCESS |
The function was successful. |
< 1 |
An error occurred. Refer to Return Codes. |
To get the current animation started callback function call the L_DispContainerGetAnimationStartedCallBack function.
To set the current animation started callback function call the L_DispContainerSetAnimationStartedCallBack function.
To set the current animation stopped callback function call the L_DispContainerSetAnimationStoppedCallBack function.
The cell(s) must contain multiple frames.
To start the animation, call the L_DispContainerStartAnimation function.
To stop the animation, call the L_DispContainerStopAnimation function.
To check whether the cell is in an animation phase, call the L_DispContainerIsCellAnimated function.
The user can change or retrieve the animation properties even if the animation has been started.
The user also can change the cell properties, and can apply various actions while the animation is running.
To retrieve the animation properties of a specific cell, call the L_DispContainerGetAnimationProperties function.
To change the animation properties of a specific cell, call the L_DispContainerSetAnimationProperties function.
Required DLLs and Libraries
LTIVW For a listing of the exact DLLs and Libraries needed, based on the toolkit version, refer to Files To Be Included With Your Application. |
Platforms
The toolkit comes in Win32 and x64 editions that can support development of software applications for any of the following environments:
Windows 10
Windows 8
Windows 7
Windows Vista
Windows XP
Windows 2000.
For an example, refer to L_DispContainerSetAnimationStartedCallBack.